For entities the player doesn't collide with (e.g. func_illusionary), turn off SmartEdit, add a keyvalue called zhlt_noclip then set it to 1:
You can also turn complex brushes into a func_detail and set them to be passable (zhlt_noclip 1), then cover it with a simple clip brush:
Assuming you mean the black hole, I've had a few people thinking it's a bug - I will have to find a better texture.
I also discovered a strange bug involving evil_race last night, but I know the reason and should be able to easily solve it.
I just sent Thothie the source along with detail textures, hopefully it is released soon. ;)
I would say that the level range is 700-1000+ hp. The map is fully populated - including various random events that can occur on different playthroughs (mostly in the plains), with respawning monsters...
I found this potential replacement for barbarian_gladiator whilst looking around for music.
Was also considering to use yodoshi1 in one part of my map, but if that one might be replaced I'll probably use edgen_midens_quest instead.
The brushwork is mostly completed now, although I still have to add some extra details here and there after I have finished populating. Here's another video showing a section of the plains and the cliffside.
The map should be finished this month. :p
Recently I started creating a freeroam map for mid-high levels. After deleting and rebuilding/retexturing sections of the map until I felt satisfied, I've collected enough screenshots worth creating a thread for. I hope to include a wide variety of areas to explore in my map. So far I have...
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