Just want to let you all know these models aren't dead. I've been busy with school (and the Guild Wars: Nightfall preview event :P ) lately, so a lot has gone undone. However...
Good News: Got the machete model skinned and in-game.
Bad News: I didn't quite like the feel of it, amongest...
The UV Maps are completed for the Scimitar and I'll work on skinning it in the next few days. Now let's see... if I can only remember how to use photoshop... :P
While I'd just love to jump on the "dance on Steve Irwin's grave" bandwagon, I'd like to point out that now a wife is left without a husband, and two children are left without a father. That is a tragedy.
You're correct, the TS katana has an additional skin for when it comes in contact with flesh. Not only would this mean reskinning, but you'd need some code too.
I've been playing the single player demo and multiplayer beta a lot lately, very fun indeed. The combat is absolutely amazing and the types of weapons, spells, and abilities is is quite large. Did I mention that it's also drop-dead gorgeous? :P
Wait for the hard code fix. The system of overlaying armor on top of the default player model is horrible wastage of unseen polygons & textures. Once bodies/armor cycles sub-models properly, it will be much easier to create & tweak new custom armor models.
I'm finally back from my modeling hiatus. :)
Scimitar (Model: Completed, UV-Map: Completed, Skinning: 85%) :
Cudgel (Model: Complete, UV-Map: In-progress, Skinning: Not Started) :
I'll (hopefully) be updating this thread as I continue working, though UV-mapping & skinning are far...
Ugh, I'm terribly sorry for not releasing these models yet! I've been having quite handful of computer problems, and had to reformat my harddrive. Forunately, I made copies of all my modeling projects on discs, but I still have to recover my registration code for Milkshape 3d so I can finish...
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