I cant play the latest version, it says its testing new opengl features then everything turns blown out with white contrast and there is no way to disable it.
How is everything going with this? I would probably help but i only know web programming. Currently working on a website for an unannounced AAA game. Hate to say it but it almost feels at this point the game should be rebuilt in an engine like Unity. I have a bunch of unity assets for...
It's been awhile! Was just missing the game and the community. How's everything going? You porting mastersword to UE4 yet? :P Looks like Thothie is still around. How old are you now? Why hasn't a patch been released in two years? :(
If you guys send me a source model of the rat or something i can quickly do some work in zbrush with it just for an example. Also what you would only get when converting it is plane coordinates. You would have to do a bunch of editing on it to get to look good on source. Pretty much you would...
wow thats quite a bit for such a basic model. And the smoothing feature just adds more polys. I would bring it into maya and do a geometry cleanup on it and reduce the polygons. If you want me to do a quick uv map for that i can.
-Derek
not sure if your getting what a normal map is. http://en.wikipedia.org/wiki/Normal_map Its important to test a game using the maps and textures that will be used in the public release so you will encounter the bugs the public will be experiencing which are map related.
If i were you guys i would convert the old hl1 maps being used in ms:c and use them in hl2. All you guys would need to do is just detail the maps a bit. You could actually use the original models and bring them into zbrush and detail them up there great for a base mesh for a model since there...
If you guys want to host msc from me to lighten the bandwidth here is the link to it http://www.sacrator.com/MSC/MSC-10.exe I can host the patches too
-Derek
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