Surprise muthaf*cka! Brushwork looks amazing. Same with the lighting and texture detail. It all looks very promising! I'm gonna need you to help finish my map next lol. :wink:
Does anybody have a copy of Crow's All-in-one .WAD file for J.A.C.K.? I used the search option first naturally. But the only thing that came up were dead links, and AFAIK it's not included in the MS:C full installation pack either.
Thank you! I'm already laying out ideas for other projects, can't ever stay focused on one with with my ADHD. :p
But ya know how it goes. I'll see about what I can do for finishing Frost and Flame and Ghost Town, if I can manage haha.
Yeah haha I noticed and I'm sorry for my abduction by aliens, but you know how things go. ;) Dungeon Crawl probably is going to get a lot of hate or dislike for the "lame" traps that WILL kill players the first time around, but the design choice was that after you know they are there you will...
Bumping this thread because due to a lot of IRL stuff I haven't really been able to work on either of my maps for quite some time now unfortunately. I've included two in the zip file: "Frost and Flame" and my other Ghost Town map as well. There's entity work that's been done on both and they...
It's literally perfect and exactly what I had in mind! I probably won't mess around with the damage multiplier due to the Volcano serving mostly as a nuisance and encouraging players to work on killing the boss as to have it dissipate as quickly as possible, but it's good to have that function...
Thank you! The stupid missing env_sprite was making the map crash. :/ Seemed to have lost that one when I did a reinstall of MS:C awhile ago. At least now I can look around on my own map lol. Screenshots coming up shortly. :oldrazz:
I have tried to compile the map with no problems besides some kind of error "SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1736,-1648,20)-(1824,-1552,28) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
I traced the...
I put a func_monsterclip over the pit so they should have no trouble navigating in the room (hopefully.) They may look a bit silly being able to "fly" over the lava but it's possible I could add in a fancy glowing barrier to go with it, that doesn't affect players at all, and would give the...
LOOOL, I dunno why but this got me for some reason, haha. I'll add a couple small ladders to make it a bit nicer for folks to get out of the pit. (if they are unfortunate enough to get tossed in there by the Fire Beasts or Skeleton Minions.)
This volcano and room are amazing! Thank you a ton...
I'm aware of the ceiling, didn't plan on keeping it that way due to the obvious problem of headroom in addition to having the thing erupt. Map still has a ways to go. ;)
Entity work will be the tricky thing, any suggestions for a good height? 512 units or so?
I feel like the map already is...
Awesome, all very helpful tips so now I at least have an idea of what I'm working with lol. As for Dungeoncrawl, it's preeetty much done. I haven't added in the skyboxes for the outdoor area yet, finished detailing it, and finally filling it with monster(s) and other entities. I've stacked...
Frost and Flame ruins are almost finished, but I had a couple questions about setting up something in particular for the end part of my map.
The last area is a large circular room that I want to have a functional volcano in the center surrounded by a small pool of lava. The volcano should have...
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