- Admin
- #1
= Working on it, = wtf/unconfirmed, = fixed next release
Known issues
MAJOR
Still getting No Free Edict Errors
- While, the relights in Calruin2 and ms_wicardoven helped a LOT, and some other stabs have been made at this, I expect you'll still be seeing more than enough of this type of server crash.
- Some stabs have been made at this on a case-by-base basis, but we've still no universal edict trackers.
- Using "-num_edicts 4096" in the HLDS switches, and having the server restart when it is empty ("ms_reset_if_empty 1" in server.cfg), combined with giving another minute or two leeway for restarts seems to help alleviate this problem quite a bit, if not eliminate it.
Minor
admin_gag only works on certain players
New message started when msg '91' has not been sent yet
- Occasional crash when FN connection resumes
Missing models/nimble/xxxx.mdl error when hosting smugglers_cove
- Missing models yonder: http://www.thothie.com/msc_dev3/crow_models.rar
Aesthetic
Parry gained skill notice still fires (although Parry remains capped)
Speaker icon in upper left corner
- This is the FN connection status icon. It r not working right. :/
Bludgeon Hammer hits with wrong side in third person
- Suspect another case of "Your other left"
Felewyn ring client light wont remove in third person in multiplayer
- There's something fundamentally wrong with "clientevent remove all"
1h Axes cause shield or axe in other hand to âdouble submodelâ
2h Axe swing anims suck
Ancient/Perpetual
Known Ancient bugs:
- Become invisible when putting on armor (armor display bug work around, type 'vis' in console)
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
Occasional scrambled inventory: wearing potions/scrolls, etc. Usually caused by clicking on a character multiple times before load.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
Mod_ExtraData Cacheing Failed: Listen servers must start on Edana, from there you can changelevel anywhere you want. (Valve apparently fixed this.)
- Typing issues in chat. Especially with European keyboards.
- Prices over 32k register as negative on client.
- Health/mana indicator madness (see yonder)
- Small sack holds stuff it should not.
- Bank freaks if you have more than one of the ticket or item you are trying to trade
Armor display bugs involving Gladiator and AoB. (Need new armor display sys)
- Max view distance not consistent between listenservers host and clients. (Nor at all on dedicated servers)
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
Also Not liable to go away soon:
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Jumping from server to server without closing HL screws with FN functionality (solution: Close half-life before joining another game.)
Known issues
MAJOR
Still getting No Free Edict Errors
- While, the relights in Calruin2 and ms_wicardoven helped a LOT, and some other stabs have been made at this, I expect you'll still be seeing more than enough of this type of server crash.
- Some stabs have been made at this on a case-by-base basis, but we've still no universal edict trackers.
- Using "-num_edicts 4096" in the HLDS switches, and having the server restart when it is empty ("ms_reset_if_empty 1" in server.cfg), combined with giving another minute or two leeway for restarts seems to help alleviate this problem quite a bit, if not eliminate it.
Minor
admin_gag only works on certain players
New message started when msg '91' has not been sent yet
- Occasional crash when FN connection resumes
Missing models/nimble/xxxx.mdl error when hosting smugglers_cove
- Missing models yonder: http://www.thothie.com/msc_dev3/crow_models.rar
Aesthetic
Parry gained skill notice still fires (although Parry remains capped)
Speaker icon in upper left corner
- This is the FN connection status icon. It r not working right. :/
Bludgeon Hammer hits with wrong side in third person
- Suspect another case of "Your other left"
Felewyn ring client light wont remove in third person in multiplayer
- There's something fundamentally wrong with "clientevent remove all"
1h Axes cause shield or axe in other hand to âdouble submodelâ
2h Axe swing anims suck
Ancient/Perpetual
Known Ancient bugs:
- Become invisible when putting on armor (armor display bug work around, type 'vis' in console)
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
Occasional scrambled inventory: wearing potions/scrolls, etc. Usually caused by clicking on a character multiple times before load.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
Mod_ExtraData Cacheing Failed: Listen servers must start on Edana, from there you can changelevel anywhere you want. (Valve apparently fixed this.)
- Typing issues in chat. Especially with European keyboards.
- Prices over 32k register as negative on client.
- Health/mana indicator madness (see yonder)
- Small sack holds stuff it should not.
- Bank freaks if you have more than one of the ticket or item you are trying to trade
Armor display bugs involving Gladiator and AoB. (Need new armor display sys)
- Max view distance not consistent between listenservers host and clients. (Nor at all on dedicated servers)
- Double attack bug, most prominant with xbows
- All tomahawks appear as fire tomahawks in third person
Also Not liable to go away soon:
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Jumping from server to server without closing HL screws with FN functionality (solution: Close half-life before joining another game.)