I added the helena transition because I thought it may have made it work. I'm not sure why the map didn't work. What I want to do is create a castle and recreate my old tavern map inside this castle, as well as many other indoor area's. The map will never run though... Heres the ent file.
Code:
{
"wad" "\program files\steam\steamapps\[email protected]\half-life\msc\daragoth.wad;\program files\steam\steamapps\[email protected]\half-life\msc\edana.wad;\program files\steam\steamapps\[email protected]\half-life\msc\deralia.wad;\program files\steam\steamapps\[email protected]\half-life\msc\ms_village.wad;\program files\steam\steamapps\[email protected]\half-life\msc\edanasewers.wad;\program files\steam\steamapps\[email protected]\half-life\msc\gatecity.wad;\program files\steam\steamapps\[email protected]\half-life\msc\goblintown1.wad;\program files\steam\steamapps\[email protected]\half-life\msc\goblintown.wad;\program files\steam\steamapps\[email protected]\half-life\msc\mastersword.wad;\program files\steam\steamapps\[email protected]\half-life\msc\medieval.wad;\program files\steam\steamapps\[email protected]\half-life\msc\ms_generic.wad;\program files\steam\steamapps\[email protected]\half-life\msc\thornlands.wad;\program files\steam\steamapps\[email protected]\half-life\msc\lmtex.wad\ûGWâ¢@"
"mapversion" "220"
"MaxRange" "9000"
"sounds" "1"
"skyname" "grnplsnt"
"classname" "worldspawn"
"classname" "worldspawn"
}
{
"origin" "-32 0 76"
"classname" "ms_player_begin"
}
{
"origin" "-40 -20 400"
"classname" "ms_player_spec"
}
{
"origin" "-472 24 76"
"message" "helena"
"classname" "ms_player_spawn"
}
{
"model" "*1"
"desttrans" "prelude"
"destmap" "helena"
"destname" "the town of Helena"
"targetname" "helena"
"classname" "msarea_transition"
}