Recent content by DarkWasp

  1. DarkWasp

    INFO Download and Play MSS mod now! (Okay not really...)

    You can add it to the showcase, I've already reduced practically a map's worth of displacements. It runs fine as it is. There are bound to be some changes but nothing in the "false advertising" category.
  2. DarkWasp

    INFO Download and Play MSS mod now! (Okay not really...)

    Fortunately my compile time on Dangerous Pass is already pretty fast. I didn't have a lighting problem in this instance (it was a previous map). This time I hit a displacement limit. I used displacements for 90% of the rocks in my map because they have better lighting and seemed to cost less...
  3. DarkWasp

    INFO Download and Play MSS mod now! (Okay not really...)

    I uploaded Dangerous Pass to the FTP. I recently made a lot of optimizations to it so there are going to be a lot of holes in the corners of caves and such until I fix them. First competent mapper to open the VMF is going to have a heart attack. My work tends to be: 20% Making something that...
  4. DarkWasp

    MS:S map changing, getting around, and traveling

    Well I generally don't think it would be good to encourage the feeling that the higher level players have more important things to do than lower level players. So it would be best to eliminate the stigma that newbies should step out of the way for more experienced players to do their stuff...
  5. DarkWasp

    MS:S map changing, getting around, and traveling

    We have discussed internally the possibility of a certain maps having areas within it for different level players. I am sure that it will be better for certain high level maps to be dedicated entirely to the high levels though. A level restriction could work, giving players a reason to level up...
  6. DarkWasp

    Community Poll #3 - User interface windows

    Well I think the possible advantage of separate windows would be the unique shapes. Take for example, a WoW style inventory. You press one button and all these tiny inventory bags with tiny icons pop up on the right side of the screen. They kind of make an L shape. I'm not sure how they look in...
  7. DarkWasp

    Community Poll #3 - User interface windows

    I realize this, I just prefer my windows having separate shapes, taking up separate potions of the window and/or being movable. It's only a slight preference.
  8. DarkWasp

    Community Poll #3 - User interface windows

    My own personal vote goes toward System 1. Oblivion is one of my favorite games of all time, but I like having different windows. Even with hotkeys for tabs, I prefer not to have all of my windows pop up in the same place. HOWEVER, an Open All Bags button would be very very nice.
  9. DarkWasp

    Community Poll #3 - User interface windows

    It's time for our third Community Poll, but first lets recap the previous two. In Community Poll #1 we discussed various ideas for the leveling and item system in the mod. In general, we decided to do these systems much differently than the way they were done in MS:C. In Community Poll #2 we...
  10. DarkWasp

    MS:S map changing, getting around, and traveling

    The point would be that Player A could travel to the thornlands to meet up with Player D without taking Player B and C with him. Also removing the need to be like "Hey join this server" instead it would just be "Hey meet me at the thornlands." Like I said though, can of impossibilities...
  11. DarkWasp

    MS:S map changing, getting around, and traveling

    It got me thinking, what if we managed to get a stable enough system to have a separate dedicated server for every map and a script to switch servers at transitions. I'm sure I just opened a whole can of near impossibilities, but its the thought that counts right?
  12. DarkWasp

    MS:S leveling.

    Guild Wars 2's system: - Rewards all players who participate in a kill fully. - Rewards all players who participate in a dynamic event based on Bronze, Silver and Gold Participation. (Anyone who stayed non-afk to fight most of the battle will get Gold) - Handles loot and material nodes mostly...
  13. DarkWasp

    Community poll #2 - The inventory system

    I would like to see kind of #1 and #2 combined. Sort of like MMO inventories where you purchase more bags and that essentially means more pop up when you press "I". Though instead of them being all just general a storage bags, if they were weapon holsters, quivers, spellbooks and stuff they...
  14. DarkWasp

    Community poll #2 - The inventory system

    In the first poll we discussed the root leveling and item system of the mod. It can be found here: viewtopic.php?f=18&t=8634 In this poll we have opened yet another important feature up for discussion and suggestion. Tell us your opinion on how the inventory should work. We have two possible...
  15. DarkWasp

    Edana in Minecraft (IMAGE HEAVY)

    I personally don't like playing any sort of RTS online. People are too good and too competitive.
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