In case you need inspiration for more props to complete the area around your anvil, I will link some pictures I took at a local museum over the weekend. My favorite is the double-acting bellows.
Richard's OneDrive Album Cooperstown Farmers Museum
I know you don't have a texture yet. And the current one is just a placeholder. However you should really turn down the specularity on that. It makes the fabric so shiny as to look plastic.
Very nice. Some questions, are those in game shots just using just diffuse shading and a normal map? And by in game do you mean (Source 1) ,SFM, Gmod and the like? If this mod is going to be for source 2 will that support pre-computed subsurface scattering? From what I have been reading that is...
So, is there any way to support the source version if you are unable to produce content? Are there plans to set up an indiegogo or other type of funding campaign? What about donations to a paypal/google wallet maybe? :idea:
Re: General MS:Source Discussion (Thoughts, Suggestions, etc
From what i can gather, the contributions from crazyghost and pike (models) are stylistically in the "realism" category. However I have not seen any definitive post on what the style should be. It would be nice if the team would...
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