Seeing information is important imo, id like to see a big red "Miss" Sprite whenever my attack does no dmg and a "1 hit, 2 hits, 3 hits" sprite for combos in the top left corner ;) visual indicators would be good to see how much each attack does on screen rather than in a console, just like most...
Nice one mate, all you need to do now is think of ways that you can reduce the poly count (try detaching some faces to make a seperate element and cap off the missing holes), and also work out some polygon smoothing groups so the blade looks sharp and less organic, the right hand side of the...
http://www.poopinmymouth.com/tutorial/tutorial.htm
This link i got off Gaz, it has some really good video tutorials, once you think you have masterd modelling new techniques and tricks pop up that you never thought about. Also having tutorials handy means you can look back over things that...
Im not sure what PSU will be, the original PSO was p2p i think using a ingame space station Lobby server where u choose your party before entering a location.
1. I vote for an improved combat system;)
One with similar flexability to Fable, Oblivion, and Phantasy Star Online, but unique with learnable combos.
2. Also, a more user friendly control layout.
A qaud menu for actions "Rest, wave, nod etc.." would be good, simialr to BF2 or Natural...
Argh, too late, i just lowered the poly count to 7800polys, i need to get some of the dev team to add my msn.
I only have 3dsmax6 atm, i cant do anything yet cause my Girlfriend is downloading.
If you havent got MSN can you please download and install it then add me.
Winters approaching us in AUstralia and my fingers are freezing making it harder to model, my pinky is frozen stiff on the ctrl key.
Other than that, im doing the hands next and then the elbow, knees. Then ill add detail to the torso and muscle definition to the back.
5700 polys...
Fixed most of the head, lost some detail round the cheek bones, can fix that later.
3800 polys so far, since hearing that im in, ive decided to take more care in the model instead of rushing.
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