Recent content by FUCHEN

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    Suggestion Brainstorming Thread

    Seeing information is important imo, id like to see a big red "Miss" Sprite whenever my attack does no dmg and a "1 hit, 2 hits, 3 hits" sprite for combos in the top left corner ;) visual indicators would be good to see how much each attack does on screen rather than in a console, just like most...
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    my first model

    Nice one mate, all you need to do now is think of ways that you can reduce the poly count (try detaching some faces to make a seperate element and cap off the missing holes), and also work out some polygon smoothing groups so the blade looks sharp and less organic, the right hand side of the...
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    Moving to Source

    http://www.poopinmymouth.com/tutorial/tutorial.htm This link i got off Gaz, it has some really good video tutorials, once you think you have masterd modelling new techniques and tricks pop up that you never thought about. Also having tutorials handy means you can look back over things that...
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    Suggestion Brainstorming Thread

    Im not sure what PSU will be, the original PSO was p2p i think using a ingame space station Lobby server where u choose your party before entering a location.
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    Suggestion Brainstorming Thread

    http://video.yahoo.com/video/play?ei=UT ... ck=Results This video clip shows some cool elemental based weapon attacks for Phantasy Star Universe.
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    Suggestion Brainstorming Thread

    *When i say anything about "game ideas" im referring to the source based mod* Elemental based weapons would definitely rock, (pun intended).
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    ooo *advised* words ppl dont like.... [PAINT]

    Oh snaP!
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    ooo *advised* words ppl dont like.... [PAINT]

    Im bored too so i decided to start making a dragon
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    Suggestion Brainstorming Thread

    1. I vote for an improved combat system;) One with similar flexability to Fable, Oblivion, and Phantasy Star Online, but unique with learnable combos. 2. Also, a more user friendly control layout. A qaud menu for actions "Rest, wave, nod etc.." would be good, simialr to BF2 or Natural...
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    Hi! Potential new mapper here

    Welcome to the forums, have you got any HL1 map screenies? Im a 3d modeler but this is one of the hl1 maps ive made previously. :wink:
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    New interested member (3d Modeler)

    Argh, too late, i just lowered the poly count to 7800polys, i need to get some of the dev team to add my msn. I only have 3dsmax6 atm, i cant do anything yet cause my Girlfriend is downloading. If you havent got MSN can you please download and install it then add me.
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    New interested member (3d Modeler)

    I used far too many polys on the hands, so im up to 9k in polys.
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    New interested member (3d Modeler)

    Also, since torso model isnt clothed, it could be used as a template for other creatures, Ogre's, Cyclops, Yeti's, werewolf, lizardmen, Giants etc.
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    New interested member (3d Modeler)

    Winters approaching us in AUstralia and my fingers are freezing making it harder to model, my pinky is frozen stiff on the ctrl key. Other than that, im doing the hands next and then the elbow, knees. Then ill add detail to the torso and muscle definition to the back. 5700 polys...
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    New interested member (3d Modeler)

    Fixed most of the head, lost some detail round the cheek bones, can fix that later. 3800 polys so far, since hearing that im in, ive decided to take more care in the model instead of rushing.
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