Thank you very much!
So I'm onto a war hammer. This one is my own design, no real world reference. A little more fantasy than the last few models perhaps.
I'm just wrestling with the proportions still. Updates soon:
Ah OK, you seem to know all the tips already :) I usually download lower res textures when I know I'll be under a certain size. (Ie I don't need 1600x1600 to make a 1024x texture) and I think it resets daily?
Good work so far, animations aren't easy to do.
Ah, they look nice. Not sure if we should be 'lifting' anything that will actually be content for the game. As I understand it MSC is trying to now get rid of it's lifted content to go for a greenlight. If MSS even wanted to greenlight it'd be nice to have all original content.
Nice! Looks really good. I didn't realize the textures were WIP. The hatchet head looks great now. The shape of the handle looks great, and I'm sure the dirt you plan to put on will make it look really realistic.
The hands we have now are WIP ones that BoX has made. I don't think we're at the...
Yeah, cool looking hatchet you've got there :D Good job getting that unwrapping sorted out! You must have powered through that face-headache? lol
Unwrapping is a pain, and takes time to figure out. Now when I start a model I'm trying to think ahead to make unwrapping easier, just because...
Regorty, I'll have to ask my wife. Either way though, hands above the equator.
And Jelly, yeah it's exciting. I know BoX is putting a push on the coding side, I'm just trying to keep up with some assests :D
The handle is startng to shape up. I find using a photo reference really helps me to see the details that otherwise I'd probably not even think about. Maybe you are using photos though, was just what I've found to help.
And yes, I hear ya. Even in the best case scenario I find UV unwrapping and...
Thanks very much! I haven't had the chance to do a lot of modeling lately so this has been a great way for me to get moving again. I'm really loving the texturing process too. It's been said, but the devil really is in the details.