This week, monthly’ish developer blog instead of the usual poll.
Progress has been, somewhat intentionally, slow, but I suppose we have elf and dwarven viewmodels to show.
Lackluster placeholder, but gets the point across until we get a modeler who can put a finer point on it. Viewpoint is...
Subject for another weekly thread, though that one's nuanced enough that it won't do to make a simple poll. We wish to, for instance, replace the small arms secondary power attack. May even give every weapon line a secondary power attack beyond additional damage, though I suppose at least one...
The previous approach was hampered by the fear of fundamentally altering the sort of game it is, but we're well past that point.
In this case, we're replacing a purely vertical power train, into one with more of a sliding horizontal plane, where great effort is required to increase...
Now, there is something to be said for the serotonin boost that comes with gambling, but the same can be said of successful strategizing,
The question at hand is whether or not to remove damage variance from players and monsters. It might seem a bit boring to have the same attack do the same...
While I wouldn't expect anything so elaborate in an initial release, where we're trying to keep things as simple as possible, a crafting system of sorts was on the table, though it may disappoint, and boil down to opening markets by turning in X amount of Ore Y. It would at least allow the...
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