Recent content by Rhudeanlorat

  1. Rhudeanlorat

    Rollback Request

  2. Rhudeanlorat


  3. Rhudeanlorat

    My Rollback Request

  4. Rhudeanlorat


  5. Rhudeanlorat


    Resolved the connection issue. Done.
  6. Rhudeanlorat


    Cannot contact the FN server. I'll have to pester the host.
  7. Rhudeanlorat

    Rollback Request again ;(

    Done. Moved STEAM_0-1-4019774_1.char to STEAM_0-0-10394846_2.char.
  8. Rhudeanlorat

    Rollback request

  9. Rhudeanlorat

    MS:Continued Dev Journal

    This week, monthly’ish developer blog instead of the usual poll. Progress has been, somewhat intentionally, slow, but I suppose we have elf and dwarven viewmodels to show. Lackluster placeholder, but gets the point across until we get a modeler who can put a finer point on it. Viewpoint is...
  10. Rhudeanlorat

    Community Poll: Damage Variance

    Subject for another weekly thread, though that one's nuanced enough that it won't do to make a simple poll. We wish to, for instance, replace the small arms secondary power attack. May even give every weapon line a secondary power attack beyond additional damage, though I suppose at least one...
  11. Rhudeanlorat

    Community Poll: Damage Variance

    The previous approach was hampered by the fear of fundamentally altering the sort of game it is, but we're well past that point. In this case, we're replacing a purely vertical power train, into one with more of a sliding horizontal plane, where great effort is required to increase...
  12. Rhudeanlorat

    Master Sword Classic - Source Code NOV2015a

    The public source code for Master Sword Classic, for the curious and masochistic. Only compatible with Visual Studio 2003.
  13. Rhudeanlorat

    Community Poll: Damage Variance

    Now, there is something to be said for the serotonin boost that comes with gambling, but the same can be said of successful strategizing, The question at hand is whether or not to remove damage variance from players and monsters. It might seem a bit boring to have the same attack do the same...
  14. Rhudeanlorat

    Community Poll: Stat Simplification

    While I wouldn't expect anything so elaborate in an initial release, where we're trying to keep things as simple as possible, a crafting system of sorts was on the table, though it may disappoint, and boil down to opening markets by turning in X amount of Ore Y. It would at least allow the...
  15. Rhudeanlorat

    Community Poll: Stat Simplification

    Master Sword Classic's stat system had a complex middle man that gave the illusion the system was more complicated than it was. The prestidigitation involved having each weapon stat add a different amount to each of six stats (Strength, Fitness, etc), and those in turn were boiled down into the...