If your character still exists, joining any server with the [FN] prefix should allow you to select the character from the selection menu. I don't know if there's a way for admins to manually search for your characters but if there is it will likely need your steamID.
*The following is concept text for a map*
Gelbra Manor sits deep in the forest. Once a private home of nobility, it has crumbled to quiet ruin. In one of the rooms, the following letter was discovered.
To my fairest Aneska, whom I will love ātil the earth crumbles into dust.
I am Gelbra...
I mean, informed consent would be a big one. That's like the big difference between a psychological study and just playing with people.
Honestly, I've got a psychology degree, and to list the ways in which this isn't psychology would take more time than I care to say. I mean, by all means...
Ahahahahahahahahaha...
...No.
But modding is a labour of love! Like coming back to the same abusive partner day after day, week after week, and enjoying those countless nights wondering whether you're good enough for them.
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I'm going to vote option 1, but with the caveat that we change the damage log to show how much damage is being resisted. Judging a weapon's base power becomes a lot more difficult the more elemental resistances effect it.
Also I'd quite like a way of actually seeing a creature's resistances...
The two killers of personal projects - motivation and time. For what it's worth I admire everyone in this thread for the amazing work they've done, supporting or actively contributing to this wonderful game. (Also, my own contribution of a single map would never have seen the light of day...
The problem really is that those who love Borderlands style drops will play Borderlands, and those who love Diablo style drops will play Diablo. The reason people played (and some continue to play) MS:C was that level of uniqueness which made it all fun (and probably the fact it's free with a...
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