LOL! That leads to underkeep dumbass. Your comment doesn't even make any sense. That transition point does not even take you to Undermines and that was one of the two maps I admitted you could skip. You either have a serious problem with reading comprehension or you are just trying to "tire me...
This is an absolute lie. Obviously you haven't played these maps.
do you not realize that you are embarassing yourself? in WHAT map do you get slowed by a handful of goblins? Please tell me, becuase goblins only exist in ONE of those maps as far as I'm aware, and it was one of the two maps...
I'll give you that maybe it got lost in the midst of our lengthy discussion in PM but...
...this is what I mean when I say you don't play the game or the map sources that I send you, so you never know wtf is going on. Out of all the maps I sent, only 2 out of 6 have ever allowed you to run...
excuse me? if you have to rerun the map every single time you get the wrong tomahawk - as you just suggested - you will be going through 20-30+ transitions per tomahawk.
Oh!! So all you have to do is make it so you can't run through the maps in seconds, just like lodagond? Good thing I already...
what does that have to do with anything at all? If hitting transitions causes character corruption (pretty sure you're lying through your teeth, but for the sake of this argument i'll accept it) then it doesn't matter what direction you're going š
Or maybe the game is just psychic and it can...
interesting comment. that would cause people to hit transition points repeatedly, which I thought was a big big big no no!
...or did you just decide that applies to me out of spite?
I agree, stick to the goldsource engine. MSC is always on the cusp of doing something awesome but never quite gets there because a lack of manpower. We really could use a coder more than anything else aside from maybe an animator. In my view the progression of the game really should be...
I can't speak for anyone else, but from my perspective it's a waste do a bunch of work and then scrap it when you could just nerf it. I think you said you were going to nerf the drop rate at the very least and/or make it impossible to horde them. It won't be a problem if they are sufficiently...
Well I seem to be unable to recreate the green fog bug I've been experiencing since time immemorial. this is the first time it hasn't behaved this way for me.
I like the idea of using existing armors as forge ingredients for new armors.
please no.
The only map where the fog won't go away is Edana Sewers so I assume something must be different about how it's working in that particular map. I have no problem turning off snow in ms_snow, for example, but on Edana Sewers it keeps turning the green fog back on after about 5-10 seconds after I...
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