Recent content by thesupersoup

  1. thesupersoup

    Current Development Status Quo

    Hi, I'm the lead for MS:U. We're not dead, in the sense that MS:U has been abandoned. My day job is game development, and frankly, I'm serving multiple roles on a small indie team. Meaning that I have way more work than I know what to do with. This has rendered me incapable of blocking out the...
  2. thesupersoup

    Alpha Progress

    It's not going to be released today. But it's looking likely I'll be able to get something out in January. I'll post a journal update with the specifics. The Alpha will be single-player only, and basically just a proof-of-concept for the fundamental gameplay systems. Hopefully a springboard to...
  3. thesupersoup

    ProBuilder Discuss / Pic Thread

    The Unity engine, powering Master Sword: United
  4. thesupersoup

    [MS:U] Project Lead Journal

    XP on damage will be approached very cautiously, for sure. Weapon mods is not something I've yet considered, but it would probably share a lot with the planned spell mod system. Perhaps I'll wait to see what you guys are cooking up, then try to do something similar for consistency.
  5. thesupersoup

    [MS:U] Project Lead Journal

    I suppose it's time for an end-of-September check-in. The current rusty set, plus a bow that may or may not be the starter bow who knows at this point As has been shown before, the weapons have been ported over from Master Sword: Source into Unity. I was just struck with the realization that...
  6. thesupersoup

    ProBuilder Discuss / Pic Thread

    I love the verticality! Second stories (or battlements) that open up to catwalks around the outside or allow you to transition to other buildings, lots of flavor there.
  7. thesupersoup

    Is it possible to trade gold?

    As the title implies, I'm wondering if it's possible to bequeath gold from one character to another.
  8. thesupersoup

    ProBuilder Discuss / Pic Thread

    Fair enough. And I completely understand. Well, you're getting some good work done, and we would be very appreciative if we could use your buildings. ;)
  9. thesupersoup

    ProBuilder Discuss / Pic Thread

    Please. Please join the team. These are great!
  10. thesupersoup

    ProBuilder Discuss / Pic Thread

    We're going to be working on an equivalent to the Texture Application Tool for Hammer, so hopefully we won't be relying on these other tools for material application and manipulation. That looks great man! Are you willing to work on a variety of different template buildings we can use in maps?
  11. thesupersoup

    ProBuilder Discuss / Pic Thread

    The main tip I've found is that you want to create a new CSG for each new "object," you don't want to build an entire house with a single CSG, because of the way they handle "rebuilding." It seems like the best workflow is to use ProBuilder/ProGrids for basic brush work, like Hammer, then use...
  12. thesupersoup

    MS:U Discord

    Come join the MS:U Discord! Let's build a United community: Master Sword: United Discord Post in the adventurer-request text channel with your forum username to receive the Adventurer role. The alpha will be public, but subsequent beta tests will not. Beta testers will be selected from the...
  13. thesupersoup

    Master Sword: United (Urdual? Umpteenth Attempt?)

    I'm going to start keeping a development journal. Please feel free to offer your feedback: https://www.msremake.com/threads/ms-u-project-lead-journal.7062/
  14. thesupersoup

    [MS:U] Project Lead Journal

    Every journey begins with a single step. 3D menu, with animated clouds, flag, and SFX This week has been spent getting Hubris up to snuff for MS:U. That meant implementing some features which had, up until now, been something I felt comfortable implementing "later." Now the FPSController can...
  15. thesupersoup

    Master Sword: United (Urdual? Umpteenth Attempt?)

    It would be great to have you aboard! One here and there is infinitely better than none nowhere and never! I completely agree on shader languages. They're the closest thing to magic we have in the world this side of electricity. Right now, we need any Nature textures you can muster, with a...
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