Recent content by Toyoka

  1. T

    General MS:Source Discussion (Thoughts, Suggestions, etc.)

    Re: General MS:Source Discussion (Thoughts, Suggestions, etc If you're in need of more mappers, I will definitely help in that regard. I will indeed also work on models if the need arises. I'm not sure if I can commit to a lead role quite yet, but I'd be happy to test the waters and work on...
  2. T

    General MS:Source Discussion (Thoughts, Suggestions, etc.)

    Re: General MS:Source Discussion (Thoughts, Suggestions, etc Hey BoX! Thanks for your reply, and thank you for your welcome :) I take it you prefer stability over uncertainty, so that's fair enough, concerning switching to Source 2.I know that licensing will not be a potential issue since...
  3. T

    General MS:Source Discussion (Thoughts, Suggestions, etc.)

    Re: General MS:Source Discussion (Thoughts, Suggestions, etc True enough. I'm unaware of how drastic the updates to GldSrc are. But from what it sounds like, they're not exactly very intuitive and seem more like legacy support rather than full-on updates, sort of? From my experience porting...
  4. T

    General MS:Source Discussion (Thoughts, Suggestions, etc.)

    Hey everyone! You may not remember me as I joined back in 2011, and have only recently come back to the game with a friend of mine (truthfully, I played the mod much earlier than this, but only joined the forums relatively recently). During this 4 year absence, I've learned quite a bit in terms...
  5. T

    MS:S leveling.

    Yea, sorry for necro-ing. But I figured since there aren't (m)any posts in this section of the forum as of late, I decided to revive (at least one topic concerning) the section. I am aware you guys are hung up on code, but regardless of what stage you guys are on - concerning the source mod - I...
  6. T

    MS:S leveling.

    Hello! A newcomer here. I'd like to chime in on this XP scaling business: Perhaps in order to limit XP exploitation, have it so that the amount of XP given is based in relation to your level. For example: -An enemy within 2 levels around your level (2 levels below; your current level; and 2...
Top