- Joined
- Sep 6, 2009
- Messages
- 1,213
- Reaction score
- 42
- Age
- 36
It seems to me that the magic in this game isn't as useful as it could be. I have one complaint about the system and two suggestions. My only problem with the magic system in msc is that you can't really start this game and set out to be a mage. I've always seen spell casting as a secondary skill. My solution to this is not to rework the spell system in any way but to add new mage friendly items to the game like robes and more useful renditions of items like the serpent staff.
I would like to see robes give spells a boost in certain areas in exchange for handicaps in other areas while the item is equipped. A possible example would be some obligatory fire robe which gave an X% increase (maybe 20%?) to fire damage and possibly an X number or % increase to mana but a -50% to all damage from melee weapons. It would also have a very low defense rating. I don't know anything about what it would take to code something like this, but it would be cool to have an item that gave exp for using ice shield and rejuvination/healing circle/glow at the expense of a massive damage and defense penalty. Perhaps some items could give a small exp boost to a certain element as well? It would be cool to see mage friendly helmets in the form of steepled hates and other wizard/priest caps. If it is possible it would be cool to make it a requirement for the user to be wearing magic armor before he can equip any magic accessories like a steepled hat or a theoretical barcelet/ring. Also, the broadness of title of the 'small arms' skill makes me think it would be possible to include magic wand type weapons for magic users and the thought of someday seeing a character running around in MSC in full blown witch gear is exactly what i want to see in this game, personally.
My other suggestion is to rename the spells in the spell menu so that they are broader and allow new types of spells to be introduced into the game. I don't know if this is possible, but perhaps lightning could be renamed into 'wind' or something so that eventually wind spells like a repulsive gust or runeghars tornado thing could be added to our repertoire of spells. It might also be possible to change affliction to earth and fire to arcane, allowing 'dark' spells and earth type spells to be added. It might be cool to emulate the old Wizard Wars sentry plant or bean stalk in some way and add those to what used to be the affliction category.
I would like to see robes give spells a boost in certain areas in exchange for handicaps in other areas while the item is equipped. A possible example would be some obligatory fire robe which gave an X% increase (maybe 20%?) to fire damage and possibly an X number or % increase to mana but a -50% to all damage from melee weapons. It would also have a very low defense rating. I don't know anything about what it would take to code something like this, but it would be cool to have an item that gave exp for using ice shield and rejuvination/healing circle/glow at the expense of a massive damage and defense penalty. Perhaps some items could give a small exp boost to a certain element as well? It would be cool to see mage friendly helmets in the form of steepled hates and other wizard/priest caps. If it is possible it would be cool to make it a requirement for the user to be wearing magic armor before he can equip any magic accessories like a steepled hat or a theoretical barcelet/ring. Also, the broadness of title of the 'small arms' skill makes me think it would be possible to include magic wand type weapons for magic users and the thought of someday seeing a character running around in MSC in full blown witch gear is exactly what i want to see in this game, personally.
My other suggestion is to rename the spells in the spell menu so that they are broader and allow new types of spells to be introduced into the game. I don't know if this is possible, but perhaps lightning could be renamed into 'wind' or something so that eventually wind spells like a repulsive gust or runeghars tornado thing could be added to our repertoire of spells. It might also be possible to change affliction to earth and fire to arcane, allowing 'dark' spells and earth type spells to be added. It might be cool to emulate the old Wizard Wars sentry plant or bean stalk in some way and add those to what used to be the affliction category.