AUG2007b Bug Reports

Thothie

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And again. I don't expect much in the way of bug reports until after FN's back up of course. ( Ye old July bugs here )

Known issues
MAJOR
:arrow: Still getting No Free Edict Errors
- This is the #1 thing preventing an MSC 1.1 full release, IMO.

MINOR
:?: Some monsters still capable of some acts while frozen (jumping, etc.)
- This is a long standing issue that may not be fixed anytime soon
:?: Orion Bow jamming sometimes, in most cases it has to be handled on a monster, by monster, ability by ability basis.
- I've no idea how to fix this without dropping the whole charged weapon concept. So also not likely to be done anytime soon.

Aesthetic
:arrow: Blood axe hits with broad side
- Blarg, yet still, someone other than Orochi needs to look at this
:arrow: Can't attack while sitting with demon gauntlets, but can still swing them around
- I've no idea how to fix this at the moment without adding additional script commands where the server can initiate viewmodel anims on specific clients.
:?: Shop owners now say "One at a time, please" much more often.
- not examined yet
:?: My hit roll is -10 on petrified paladins
- ditto

Fixed from JUL2007b/AUG2007a
- Some items not returning tickets
- The_Keep crashing clients
- The_Keep trapping bandits inside rooms
- ms_snow crashing at ice queen
- Cave bats causing crash on death
- Lightning skeleton lag
- Fubars with monster ramping
- Fubar with artifact chests
- Attacking with demon gauntlets when frozen/stun/sitting.
- Wrong XP's returning on skills (stuck at 100%, etc.)

Ancient/Perpetual
Known Ancient bugs:
- People still can get stuck in each other on spawns. (Partly Map Flaw)
- Swimming in waterfalls (Map flaw).
- Map crash on transition (memory dealocation error). (use AMX and Restarter as workaround)
- Become invisible when putting on armor (armor display bug work around, type 'vis' in console)
- Unable to chat after some people disconnect bug. (suggest votemap workaround - or the upcoming fake client AMX plugin)
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Menu-based vote kick system does not work proper (use ms_allowkickvote 0, and use the AMX kick system instead [votekick in chat])
- Occasional scrambled inventory: wearing potions/scrolls, etc. Usually caused by clicking on a character multiple times before load.
- Can't use charge attack in laggy conditions. (Work around: look at the floor and pray.)
- Sitting animation bugs (sometimes saves to character for awhile)
- XP system is screwy, to say the least. (DOT not passing XP, wrong XP values sometimes return, etc. etc.)
- All water sometimes goes white (texture stretch bug, restart)
- Mod_ExtraData Cacheing Failed: Listen servers must start on Edana, from there you can changelevel anywhere you want.
- Typing issues in chat. Especially with European keyboards.
 

The Man In Black

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- I've no idea how to fix this at the moment without adding additional script commands where the server can initiate viewmodel anims on specific clients.

I'm planning on setting up a mock-clientside script system (Pretty much just passing strings to a client you specify with certain commands), so ya may be able to fix it with that. I'll talk to you more about this system and possible commands when I get it working.

Edit:

- Parry seems to get 'stuck' at certain levels for long periods of time. (Sometimes this is simply the client misreporting)
Fixed

- XP system is screwy, to say the least. (DOT not passing XP, wrong XP values sometimes return, etc. etc.)
Partially fixed.
 

J-M v2.5.5

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One level 24.
One level 28.
One level 30.
One level 37.
One level 41.

Demonic temple run 1: no BA/DC.
Demonic temple run 2: no BA/DC.
Demonic temple run 3: no BA/DC.

=====

One level 25.
One level 28.
One level 30.
One level 35.
One level 37.
One level 41.

Demonic temple run 4: no BA/DC.

Is this chest broken or something?
 
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Thothie

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Hmm... Shoulda at least got a vengence axe.

edit:
- XP system is screwy, to say the least. (DOT not passing XP, wrong XP values sometimes return, etc. etc.)

I'll give ya the parry, but the XP system is as screwy as ever, and monsters very often return the wrong XP.
 

The Man In Black

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Oh, I misunderstood what you meant. I thought you were talking about the 100% glitch being the XP system returning the wrong numbers ;-)
 

Dark_Force9999

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Thothie, there is a serious bug i found. I already sent it to u by PM, but I don't think u got it.
 
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