Central server

Gurluas

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when i click on the central server mirror in the mainpage it comes 404 oh noes.

whats the right link?
 

Thothie

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Anyone manage to get one working yet? Best I can do is half-acknowledge mine. It says it's connected, but it won't allow the creation of new characters. Even then, I have to connect to it via the loop back address, it can't seem to find it at all otherwise.
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Thothie

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Double post...

*seems* I got mine working... Not sure though.

I'm making it a public database for now, for testing... I may just keep it open that way, actually, so anyone can use it... But I'll have to setup a fixed IP for it - as my bloodyIP is dynamic.

I'm doing this, primarily because the Dev's dont seem to have a database up (or at least "Official Server" is not connected to it).

To join this database set:

EDIT: Update - using this now:
Code:
ms_central_enabled 1 
ms_central_addr cboat.mine.nu 
ms_central_pass "testing


in your server.cfg or listenserver.cfg.

J-M or someone with a more fixed IP may setup one, if this happens, I'll share my save files with his and port over, so you won't lose your characters.
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Thothie

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TRIPPLE POST:

In addition to the HLDS memory leak - the MS Central server has one... Actually, after some trial and error - I think MS Central is the cause of the leak in the HLDS>

MS Central gives a C++ runtime debug error, that apparently, can't be debugged, despite giving the abort/retry/cancel option. When this happens, the HLDS returns the unable to alloc memory block error.

PS. Where is this rumored Helena bug fix? (Although that's just about the least of my problems right now).

TBH: I had a lot less problems hosting an MS 1.35 server - this server can't run 10 minutes without me around, and can't autorestart - due to the #1 errors generating msgbox windows. I'll shut down the main server today, and leave the character server open in hopes that someone picks up on the char server info above, so everyone can keep their chars.

I haven't even stuck on the AMX yet... I'm already trying to figure out ways to fix some of these issues via AMX. (Thinking of forcing all clients to a party to avoid the Pk_level bug).

I may just give up until the next patch - losing too much hair over this.
 
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