Hiya all! Furion here with a fun little project that.. might be a lot of fun!
A Community Collaboration map!
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How it works:
I'm going to upload a RMF, of a the empty rooms
A VIP set
A normal room set
and a Dungeon room set
I only have the Normal rooms built atm but I am working on the Dungeon now.
Partakers can take the template and build ANYWHERE within the room or hall and the quality of the rooms does not matter at all, just have fun with it.
There are some rules though.
Elaboration:
There are room files located under the Downloads Section, inside is a template of the room. (there will be two other sets of rooms but I haven't made them yet.( VIP)
The mappers simply make anything they want within the confines of the room I provided, sorta like a apartment.
Once done, add the RMF, MAP, any wads and custom files to a zip and send them to me via PM.
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Normal room numbers
1. Lockdown
2. Available
3. Jonzay
4. Caluminium
5. Tigerkev
6. MadMan
7. Available
8. Bordoga
Dungeon numbers
1. ArkentheHunter
2. Available
3. Available
4. Available
5. Available
6. Available
7. Available
8. Available
ViP
-Under Construction-
-------------------------------------------------
Rules:
-Keep it a medieval theme. ViPs can be a exception to this rule.
-Custom content is allowed (scripts, sounds, models, sprites, etc), But put all files in the folder guildhall. (e.g. sounds/guildhall/fur/sound.wav)
-Teleporters are allowed.
-ViP rooms are limited to devs.
-Rooms can have ANYTHING you want inside them
-Limit of 6 monsters per room.
-You can reserve up to two rooms. however they must be different types. (normal and dungeon)
-------------------------------------------------
Downloads:
Normal room: Rooms 2, 4, 5, 7 will be flipped to fit the maps needs
http://www.mediafire.com/?8tbjg2nzg4qxh26 -V2 Thanks to JM for helping fix a few issues
Dungeons:
Same deal with rooms being flipped on 2,4,5,7
http://www.mediafire.com/?4sjk5w817jtmvc0
VIPS
-Under Construction-
Must fill a minimum of 10/16 of the rooms before the map will be considered for release.
-------------------------------------------------
LINKS:
http://www.slackiller.com/hlprograms.htm - Many programs you can use to make maps with, (Required are Hammer 3.4 and 3.5 and ZHLT tools)
http://www.msremake.com/forums/viewtopic.php?f=8&t=1100 MSC Mapping How to (Many important links in this post as well)
-------------------------------------------------
Snapshots:
Improved Hall
Foyer
Dungeon Corridor
Accessible Rafters
Enjoy!
A Community Collaboration map!
-------------------------------------------------
How it works:
I'm going to upload a RMF, of a the empty rooms
A VIP set
A normal room set
and a Dungeon room set
I only have the Normal rooms built atm but I am working on the Dungeon now.
Partakers can take the template and build ANYWHERE within the room or hall and the quality of the rooms does not matter at all, just have fun with it.
There are some rules though.
Elaboration:
There are room files located under the Downloads Section, inside is a template of the room. (there will be two other sets of rooms but I haven't made them yet.( VIP)
The mappers simply make anything they want within the confines of the room I provided, sorta like a apartment.
Once done, add the RMF, MAP, any wads and custom files to a zip and send them to me via PM.
-------------------------------------------------
Normal room numbers
1. Lockdown
2. Available
3. Jonzay
4. Caluminium
5. Tigerkev
6. MadMan
7. Available
8. Bordoga
Dungeon numbers
1. ArkentheHunter
2. Available
3. Available
4. Available
5. Available
6. Available
7. Available
8. Available
ViP
-Under Construction-
-------------------------------------------------
Rules:
-Keep it a medieval theme. ViPs can be a exception to this rule.
-Custom content is allowed (scripts, sounds, models, sprites, etc), But put all files in the folder guildhall. (e.g. sounds/guildhall/fur/sound.wav)
-Teleporters are allowed.
-ViP rooms are limited to devs.
-Rooms can have ANYTHING you want inside them
-Limit of 6 monsters per room.
-You can reserve up to two rooms. however they must be different types. (normal and dungeon)
-------------------------------------------------
Downloads:
Normal room: Rooms 2, 4, 5, 7 will be flipped to fit the maps needs
http://www.mediafire.com/?8tbjg2nzg4qxh26 -V2 Thanks to JM for helping fix a few issues
Dungeons:
Same deal with rooms being flipped on 2,4,5,7
http://www.mediafire.com/?4sjk5w817jtmvc0
VIPS
-Under Construction-
Must fill a minimum of 10/16 of the rooms before the map will be considered for release.
-------------------------------------------------
LINKS:
http://www.slackiller.com/hlprograms.htm - Many programs you can use to make maps with, (Required are Hammer 3.4 and 3.5 and ZHLT tools)
http://www.msremake.com/forums/viewtopic.php?f=8&t=1100 MSC Mapping How to (Many important links in this post as well)
-------------------------------------------------
Snapshots:
Improved Hall
Foyer
Dungeon Corridor
Accessible Rafters
Enjoy!