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- Jul 12, 2007
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How feasible is it to apply detail textures (higher resolution textures applied with an alpha layer or 50% opacity to the current textures) to maps? Is it possible to do it without recompiling every map?
Also, how high can the skybox .tgas go in terms of size? I think a lot of maps would benefit from higher skybox resolutions.
Is bloom possible to put in the mod? I know several HL mods did it.
Just some thoughts I had. I'd be willing to pump out a lot of detail textures and skyboxes cause I think they'd make the engine feel a bit comfier.