Why not include scrolls of old, where once you collect all of them and learn the lore you can go on a quest for an apostle weaponThothie said:... And we've so much lore with similar effect, that, if we ever get a wall of text display in MSC, it's a pattern I wouldn't mind following so much, as it'd let us squeeze all that crap in game, and get a proper story with potential tie-ins running.
Can't actually cram much text in there.ceriux said:why not do it like you do the menu's
Or just have you fold them all together to form The Ancient Origami Loreldian Sword of a Thousand Truths!Lucifer Majiskus said:Why not include scrolls of old, where once you collect all of them and learn the lore you can go on a quest for an apostle weapon
Thothie said:ceriux said:There is this lovely HTML window interface (albeit, it goes through IE) but it seems to be part of the newer SDK, and even if I could figure out how to integrate it, I couldn't figure out how to invoke it. Need to fiddle with the provided TFC UI interface more.
Can you point to any code within the Source SDK, or provide an example?Orochi said:but in Source at least it's relatively simple to invoke a custom MOTD panel with custom title and pointing to a specific URL. Hacky, but it should work for what you want. I've done it entirely server-side in Source, too.
Not greenlighted or any such, so it must be in there somewhere. I've not dug through the code yet myself.Orochi said:As for causing the steam overlay to pop up, that's either part of the steamworks API (which means no-go unless you're a Valve-backed mod) or it's somehow possible with the Steam URL protocol.