Experiance Issue with magic.

Xeropace

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At the moment, the strongest most common monsters are the strong orcs, animated armors and bandits.

Yet at level 16 lightning they only give 1%-2% per kill. The time it takes to kill them as well is quite rediculous. What I'm mainly worried about is when I get to 17, it will become 0-1%. Meaning level 18 means no more experiance?

Edit: Even trolls only give 3% and they are sparse and take even longer to kill.
 

Xeropace

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Unless you add a nice ice bolt to level ice up :D
 

Innos

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go kill keledros and hope you get the blizzard spell or you might get valcano,or lightning storm those will raise your skills very high
 

Xeropace

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I have Volcano and Lightning Storm, yet I cannot learn it at level 6 spell casting. And for me to get level 7 spell casting seems impossible without aid from a third spell.
 

Thothie

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Game's been out for... what a week? ...and you want to be able to cast the most powerful spells in it? Try that in WOW. :p

Balance issues to Chatter, plzktnx. :)
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"...any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is, is clearly a man to be reckoned with." - HGTG
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Xeropace

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No Thothie it's not balance issue. This isn't a bug so much but it's not right. In the matter of two levels in lightning nothing is going to give me experiance in it anymore. I will not be able to gain enough levels to learn these strongest spells. Unless like I said other magic gets fixed ;)
 

Xeropace

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Oh and you say I expect to use the most powerspell in under a week?

Well yes I do actually. People on day one were running round with hugger daggers and skullblades.

EDIT: Oh and I've played WoW. People can get to level 60 (meaning strongest spell) in about a week.
 

Skillasaur

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considering magic costs mana and doesnt do as much dmg as most weapons of the same level [see skullblade level 10 dmg vs lightning level 10 dmg] i think magic should be at least easier to level if not more powerful although i agree having magic to powerful at early levels would be bad but having it not actually possible to level to later levels seems stupid.
 

Xeropace

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So I wasn't complaining about not being able to use it so quickly. I was complaining at the fact it's near impossible to learn them right now.
 

Ewok

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People should not be complaining about not being able to learn high level spells, especially a level 7. What the hell is level 7 anyways. Like thothie said, most games you wouldn't even have a high level spell like that in your dreams at such a low level.

Well yes I do actually. People on day one were running round with hugger daggers and skullblades.

A couple of inbalance issues that need to be fixed doesn't give reason to create more.

EDIT: Oh and I've played WoW. People can get to level 60 (meaning strongest spell) in about a week.

This is because they barely sleep, eat, work or do anything outside of computers and have no life. If you played that much of Master Sword : Continued, I'm sure you wouldn't be complaining and would have learnt Volcano and all the strongest spells by now too.

This isn't a bug.

- Ewok
 

Xeropace

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Why are people ignoring this part of what I'm saying:

It is practically IMPOSSIBLE to learn them as of now. There is simply not enough experiance being given per kill to get spell casting to 7 with ease. I do not have the time to spend days just to get it up one level of lightning. 1% per mob at level 17 is taking forever. When I get to level 18 it will take twice as many mobs. And that still isn't enough for spell casting 7. I can't imagine how long it must take.

Edit: Don't tell me that, that is how long other catergorys take because, even if they still only get 1%. They can flatten those mobs in about three hits. Lightning however takes about 30. Not to mention the mana cost and having to rest.
 

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The issue is it's practically impossible to level up when it's only possible to level 2 of the 7 magic disciplines. I.E. you add up the level from the two and divide by 7 to get your magic level (or at least that's what it looks like you do at first glance). As I understand it, this is a bug. When it's fixed, you can level other magics. Say you're at level 12 fire and lightning. This corresponds to level 5 magic. Well, when they fix the bug, you can level other things up to that 12 (even if you don't level them all) which is very possible, and you will be up at level 12 for overall magic. If you don't level all of them, then you'll be at like 7-11 depending on how many you level. It's not a gameplay issue, simply a bug that will be fixed.
 

Xeropace

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.I have 17 lightning 14 fire. Spell casting 6.
14+17 = 31
31 divide by 7 is 4.43

31 divide by 2 is 15.5

I thought magic worked by once all the magic levels hit a certain total it would level up spell casting.
 

Joey Stalin

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I don't think the problem is the dmg at which the spell we can use at the moment is the problem. Why? Becuse these are the lowest level spells in the game. You can buy them in EDANA for god's sake! But there clearly is a grey area between the spells we have at hand now and the higher spells we get from Keledros. There is no middel ground. It would be much more easy to level magic up if there was an ice dart spell and some low earth level spell like fissure or something. Then you could probably bring magic up to lvl 10 by lvling those up to the same lvl as fire and lightning. But even if you do you still shouldn't be able to cast blizzard or thunderstorm. Why? Because those are high end spells. There needs to be a middle ground for between erratic lightning, firedart and high lvl spells like blizzard ect.

Which reminds me. You don't gain any exp for killing stuff with summoned creatures.

Plus you need to know how to lvl you magic when killing things on your own isn't as productive. Play in challs with a group of people in the same party. You attack things with magic and have a friend finish it off with an axe of blunt arm. Attack something with magic first them finish it off with melee yourself. You still get exp in magic as it was used in fighting it.
 

Xeropace

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I know how to level magic. I've been doing that but they became too slow.

And I'm not annoyed at not being able to learn the strongest spell in the game.

It's the fact I've been stuck with the same attacking spells I had at level 1...There damage is **** now compared to melee and has become almost useless.
 

imkongkong

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Joey Stalin said:
I don't think the problem is the dmg at which the spell we can use at the moment is the problem. Why? Becuse these are the lowest level spells in the game. You can buy them in EDANA for god's sake! But there clearly is a grey area between the spells we have at hand now and the higher spells we get from Keledros. There is no middel ground. It would be much more easy to level magic up if there was an ice dart spell and some low earth level spell like fissure or something. Then you could probably bring magic up to lvl 10 by lvling those up to the same lvl as fire and lightning. But even if you do you still shouldn't be able to cast blizzard or thunderstorm. Why? Because those are high end spells. There needs to be a middle ground for between erratic lightning, firedart and high lvl spells like blizzard ect.

Which reminds me. You don't gain any exp for killing stuff with summoned creatures.

Plus you need to know how to lvl you magic when killing things on your own isn't as productive. Play in challs with a group of people in the same party. You attack things with magic and have a friend finish it off with an axe of blunt arm. Attack something with magic first them finish it off with melee yourself. You still get exp in magic as it was used in fighting it.

quoted for truth >_<
 

Xeropace

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I admit it's not a bug. It's a balance issue.

Level 17 Lightning, Damage = 0.0-25
Usually around low teens.

Level 17 with Perfect Hugger Dagger, Damage = Around 20-40 a hit, 70+ Charged.

Lightning also takes much longer to level as it takes so long to kill something. Hugger for me flattens monsters in about three hits. I got that perfect hugger dagger the hard way (Daragoth) by the way.


Edit: My only sugesstion is make a stronger version of the spells at around Spell Casting 5. Like force lightning from star wars :p Hits faster and for more damage. And maybe jets of flames from hands for also stronger, faster damage.

Just to patch the gap between the starting spells and the "strongest spells in the game" (see the difference?). So Magic actually has a chance against other weapons.
 

Wolfhound

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You're comparing your starting spell to one of the best small arms weapons in the game. Compare damage from level 17 erratic lightning to level 17 small arms using a dull knife and it'll be more comparable.

That said, I do think that there should be some intermediate spells that you can buy, with the uber spells of every class left as difficult quest items or items found in hard to reach chests or dropped from bosses. For example, with swords, you can buy shortsword, scimitar, and longsword. All of which are better than the dull shortsword you start with. But if you want the special swords, you have to go find them.
 

Xeropace

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I found Perfect Hugger Dagger easily in Daragoth. They are not hard to come by. However it's really really hard to learn the strongest spells in the game.

I myself am a Small arms user. Yet I am complaining against my own weapon, why? Because it seems unfair to other magic users who want to be a pure mage (I know theres not much of a survival for them).

Also how do you expect people to have magic titles when it spends days to level 1 spell casting, yet about 10 minites for 1 weapon level.

All my weapons were 10 at least before my spell cating hit 6. I was not going to sacrafice HP just to have a spell casting title. Also Parry is uncontrolable so that quickly became my highest. I haven't seen anyone with a magic title mainly because the title is not worth the major lack of HP.
 

Rauell

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Basically
Magic Needs more middleground Spells, used to level up and prepare you for the higher end spells.
And mages Need to gain at least SOME hp when leveling up Otherwise they are completely and utterly useless.

Also what i was thinking (And correct me if this is already true) But im thinking the Way mages should be set up is they have the lowest hp gain of all, but not extremely low, (low enough so whenever you would be 100 or so hp with Axes or blunts you would be 30 - 40 with a mage) and are limited to only leather armor.

Also im thinking there should be some sort of Mage Spell that will Create a weapon (FLAMING SWORD?!) for melee, That basically wont level up any of your skills. For example you cast a Level one flaming sword
And you get a flaming sword in your hand that acts as if you have 5 levels in swordsmanship(without any of the other gains, such as no HP gains, no strength gains etc.) . Level 2 flaming sword could be 10 levels in swordsmanship. Of cource once the spell fizzles you lose the weapon. Keep in mind using this sword will give you no xp whatsoever in swordsmanship, but may give you magic Xp.
 

dRkILL

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dRkILL said:
dRkILL said:
I just want to say magic is working properly, it just needs to be tuned up. I have a list of suggestions for Kuroneko to make it better. Please try to hold all magic gameplay related questions until after a patch is made.

On a note about the erratic lightening damage, the base damage is fine. What happens is the damage dealt is 1% to 200% of that base value, hence why it's erratic.
 

Xeropace

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What kind of suggestions? And I know lightning is erractic. But seriously, level 17 lightning and I sometimes hit for 0.0 to 1.0 about 5 times in a row. It's rediculous. The only advantage they get is range. Yet the enemy gets too close to actually finish them off.


In all my experiances with RPGs, Mages hit really damn hard from a range. This way they can kill them quick and easily. Yet their mana brings them right down to the floor again. They also suffer major HP loss and low defence.

I have a high level Black Mage on FFXI. I can take down strong mobs by keeping at a range. Yet if I screw up I die in literally 2 to 3 hits. Yet in MS:C there is no chance when range attacking. They always come up to you and attack you. There needs to be a stun spell, or a root spell to stop them moving.

This way mages low HP will be understandable. Also, I'm not sure if this is possible but when someone starts off as a mage, could they perhaps have higher starting mana for more chance of survival?

Edit: This one of very very very few online RPGs I've played where ranged attacks are the weakest thing in the game. Using a bow is such a joke without really good arrows.

WoW
FFXI
Maple Story
Myth of Soma
Diablo II even

I could go on...These are my top 5 played RPGs (Maple Story before I payed to play). All of them mages are the most powerful, even at low levels (so don't say "Mages will be strongest with the uber spells") are the most powerful thing. Yet as I said, lack defence and health but have major mana pools and lots of damage.

Rangers usually have stronger attacks than melee, moderate HP, moderate defence and high speed/dodge rate. Yet they fail when it becomes close range.


EDIT again: I reliese I'm ranting for no reason and that a list of suggestions has been put across. But I have nothing else to do right now.
 

Thor-Stryker

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I still think you should only gain HP/MP from a max of two skills. Sure, you can level every skill up to 30, but you only gain health/mana from two. That way damage levels can be leveled out. So theres no longer a major jump from Rat/Boar to Skeleton/Spider.
 

Scottc

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Xeropace said:
I have a high level Black Mage on FFXI.

WoW
FFXI
Maple Story

I could go on...These are my top 5 played RPGs (Maple Story before I payed to play). All of them mages are the most powerful, even at low levels (so don't say "Mages will be strongest with the uber spells") are the most powerful thing.

Congratulations, your list contains three of the worst MMORPG's ever created. Why would MS want to comform to crappy MMORPG standards? The mage doesn't have to be all powerful.
 

Xeropace

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I agree Maple Story is crap. But you can't call WoW and FFXI crap. It has hundreds of thousands of players. And like I said I could of gone on, I've played many more. Even offline RPGs mages are the strongest.

EDIT: Even Guild Wars had strong mages....But they were so weak if a melee got near them.
 
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