FPS caps at 60

DocMombo

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I'd never noticed this until I tried to record with FRAPS. I run HL2 with 100+ FPS so it's not a performance issue, but I tried the settings for MSC that's used for low end computers and nothing changed. Still at 60 FPS. I've tried all the FPS related console commands and nothing has changed. Any ideas?
 

The Man In Black

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Have...Have you changed your fps_max...?
 

Thothie

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In Winderz XP, some graphics cards/drivers force you to stay at 60Hz refresh rate in OpenGL. Vertical sync is on by default in HL1, so you're stuck at that frame rate max without tweaking your drivers, bios, or getting third party software to lock your refresh rate. Situation varies rather widely with the card / drivers, even if they are the same chipset.
 

Jelly

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What do you need an fps above 60 for anyway? I doubt that you can see a difference.
 

Thothie

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I can't see the render speed difference, but I *can* see the difference in image intensity. My monitor doesn't like 60hz very much. Luckily, under my current card, I can just change the driver settings. Plus I have a monitor inf file that fakes windows into thinking that it can't display 60hz.

It makes a difference in *some* games, for instance, in NS, your jetpack will rise a lot quicker if you have 100fps as opposed to 60fps, as it figures how long you've been pressing the space bar on every client-side frame.

But mostly it's just an e-dick thing. ;)
 

The Man In Black

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