Generic sand map [pics]

Rickler

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I started mapping for this when my char borked. Not sure what kinds of monsters I should have. So far snakes scorpions and skellies in the labyrinth.

http://rickler.net/mapping/sandmap/
ms_sandmap40000.jpg
 

PBarnum

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Ah, please unstretch the sand and rock textures! Looks good though.
 

Mikkel

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Yay more maps, this rules!
 

Rickler

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Ok so, this is a free roam map; kind of like Thornlands. I'm going with a sand time magic theme. There are three main places to end up for fighting bosses. One of the places calls Keledros from back it time to battle it out in a time chamber. Which changes from day to night during the fight. The only way to the chamber is through the labyrinth which has 3 mini-boss dungeons on the way. I had another 4th mini dungeon, but hit max clips and patches, so it was removed.
ms_sandmap910000.jpg

semispheretest0002.jpg


Battle it out with spiders and get a reward
ms_sandmap80001.jpg


One of the mini-boss dungeons
ms_sandmap70005.jpg


Overview of the level
ms_sandmap910001.jpg


r_speeds all under 500 :)
 

Bago

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Amazing as always man, everyone should always expect great maps from rickler
 

J-M v2.5.5

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Looks very good Rickler.
However, may I suggest that you don't show us the map overview? You're kind of giving away your maze layout :wink:

Also, do you happen to know the in-game command to change the void into a solid colour, rather than that screwy stuff what it usually looks like?
 

PBarnum

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Great looking map. Very well done.
 

Rickler

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J-M v2.5.5 said:
Looks very good Rickler.
However, may I suggest that you don't show us the map overview? You're kind of giving away your maze layout :wink:

Also, do you happen to know the in-game command to change the void into a solid colour, rather than that screwy stuff what it usually looks like?
No i don't, it just auto sets it green in overview mode. BTW your skybox info thread was very helpful!

P|Barnum said:
Ah, please unstretch the sand and rock textures! Looks good though.
For the most part, everything is scale 1. Except for the beginning area I set the rocks to 1.5 because of max patches.

Crow said:
That looks really awsome. I wish I could do nature brush work like that.
You should see the dome brush work, that took me a few hours to get right, not including the custom textures.
 

PBarnum

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Ah, smart move. I assumed it was stretched due to vertex manipulation.
 

Durak

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Looks great and I especially enjoy free roam maps. Would be cool if you could add in "secrets" like in thornlands where you can find a few small areas. Possibly some hidden thing in your maze?
 

CrazyMonkeyDude

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Wow, this looks awesome! Can't wait to explore it when it's finished. :D
 
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