I was wondering if there was a way to grab the index of a tempent (either model or sprite) in the same fashion as ent_lastcreated, or game.script.last_light_id? From within the same client side script
Yeah, boned. Think they just can't be indexed save at render.I don't think it's possible. I put a debug in the create function. Got SOME stuff out of the attached entity, but it never has an index or modelindex. The engine must be doing something weird with them under the covers, though I've no idea what.