- Joined
- Nov 2, 2007
- Messages
- 110
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- Age
- 32
Instead of melee combat being based on luck and dices, I think it would be better if stamina would be more vital. The less stamina you have, the less damage you will do. So if you are running out of stamina with a great axe like the blood axe, you are going to deal only the damage of a rusty knife. Larger and stronger weapons would of course need more stamina to swing. To get this more interesting, 3 new attack styles should be added, light, medium and strong. Light attacks deal only 25% of the maximum possible damage, but cost the least stamina and are a little faster (good against weak enemies). Medium is, who would have guessed, balanced and deals 50% damage, mediocre drain of stamina and medium speed. Strong attacks will make you run out of stamina quickly and are a little slow, but deal the most damage (good for bursting a lot of damage in short time).
This would, in my opinion, make melee combat more about managing your stamina and choosing the right attack for the right situation and make it less about getting a lucky hit.
Balance could decrease the amount of stamina drained with each swing and increase attack-speed by the way.
Pros:
Makes melee combat less boring as you will always hit.
Makes melee combat more interesting.
New ways to balance weapons.
Cons:
Probably will require some rebalancing.
Might need new animations.
This would, in my opinion, make melee combat more about managing your stamina and choosing the right attack for the right situation and make it less about getting a lucky hit.
Balance could decrease the amount of stamina drained with each swing and increase attack-speed by the way.
Pros:
Makes melee combat less boring as you will always hit.
Makes melee combat more interesting.
New ways to balance weapons.
Cons:
Probably will require some rebalancing.
Might need new animations.