True, though attachments have movement modes that allow you to set things to follow them smoothly, automatically, and with client side prediction (eg. "cleffect tempent set_current_prop follow <idx> <attachment#>" or server side via effect beam end|ents, etc). Try to do that with a bone and ya gotta update it, which looks janky, if it's something you can see, and is less reliable.I found that you can get the bone indexes and positions which works too.
It's unnoticeable with the bleed sfx from the other post. Thanks for the info thoughTrue, though attachments have movement modes that allow you to set things to follow them smoothly, automatically, and with client side prediction (eg. "cleffect tempent set_current_prop follow <idx> <attachment#>" or server side via effect beam end|ents, etc). Try to do that with a bone and ya gotta update it, which looks janky, if it's something you can see, and is less reliable.