GwynneMyers2
New Adventurer
- Joined
- Mar 6, 2011
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Hey guys, I have a question. Seeing how Valve released a source version of the original half life game that was in all material respects identical to the original game, couldn't the same be done for MS:C? And once it was, you could then go ahead and change it bit by bit through patches and thereby have it evolve, at whatever pace your working at, into a true MS:S. Source mods seem to take a very longtime to create, years and years, I mean just look at how long it is taking Black Mesa to come out. This probably makes recruitment and motivation harder to acquire because the gratification is so delayed and the hype-machine is weaker, and perhaps by using a more evolutionary approach both of these obstacles could be greatly mitigated. And if you never do finish, at least you have something to show for all of your work. And in the meantime, people can enjoy a fully functional partially finished product.
Maybe there are coding barriers that would make implementing this idea very labor intensive and therefore perhaps not worth the effort. However, I am interested in knowing how feasible it would be. Do you know?
Maybe there are coding barriers that would make implementing this idea very labor intensive and therefore perhaps not worth the effort. However, I am interested in knowing how feasible it would be. Do you know?