Hello MSS community it has been awhile hasn't it?

Vomika7

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Sorry about my absence but while i have been gone i haven't stopped thinking about MSS,
I've been practicing Autodesk Maya and Adobe Photoshop in order to dish out better media.
Spending all my free time planning, Sketching monsters, armor, weapons and towns.

So i took the time to transcribe some of my random notes in my room.

Races:

Dwarf-
Id like for this to be the ideal class for crafting and tanking so ive given it some ideal perks in order to
sway players into using him for that cause, yet nothing is restricted from any of the classes like, a dwarf could still
learn spells or use a bow and arrow he would just be better with an axe.

-Attack increase by 20 percent with blunt arms and axes.
(ie. Wooden Club hits between 100-120, if youre a dwarf it would be 120-144).

-Physical damage taken decreased by 10 percent.

-Weight Limit decreased by 10 percent.

-Chance to fail at crafting decreased by 25 percent.

Humans-
Basically the middle man, with all skills pretty much even with eachother.

Elf-
-Spells use 25 percent less Mana than other races.

-Attack increase by 20 percent on daggers and bows.

-Physical damage taken increased by 10 percent.

-Weight Limit increased by 10 percent.

Crafting System:

With crafting you can make items like armor and weapons, you can either grab a pickaxe and extract materials yourself.
or go to the respective shopkeep and pick from a limited selection of materials.
To make your desired item you must have an anvil near, you can either find an anvil somewhere about town or you can
purchase one to lay down anywhere else in the world and craft items on it.



-How to extract materials
Im thinking of a way to put this feature into the source engine effectively.
Either the rocks can be an entity in hammer like, func_MiningRocks in which you can change what kind of Ore is inside
and you simply press "e" when near it and it plays an animation while you extract it.

Or the rocks can be an NPC in which you have to physically attack it, but then lies the problem where someone with a bow
and arrow could simply shoot it untill its health depletes and collect the ore, in that case the pickaxe would be useless.
If theres a way to make an NPC only vulnerable to one type of damage that would be ideal.

and for the weapons that require wood, (bows, arrows and weapon handles) the simplest way to go about this
without having to code the ability to cut down trees.(what a pain in the ass that would be) would be to
have logs scattered about that you can pick up as items.

-How to learn new weapons and armor to craft

To learn a new weapon or armor you need to either go to your local blacksmith and see what archetypes he has for sale.
when you purchase the archetype equip it and then read it, after that you now know how to make that specific weapon for ever.
you cannot sell the archetype back to the Blacksmith, but you could sell it to a fellow crafter on the cheap.
You can also take any weapon or armor to your Blacksmith and have him inspect it and write up an Archetype for you,
it will cost a little bit more than the normal price for an Archetype that he has for sale but it allows you to duplicate
rare weapons and sell them.



Sharpening, Reinforcing and how it affects you!
I'd like to add another feature to this crafting branch, well two new features:

-Sharpening
Sharpening a weapon increases its damage by 10 points.
"+1" will appear at the end of the weapons name so you know when it has been sharpened.
(ie. "Shortsword +5" would mean this shortsword has been sharpened 5 times thus giving it a 50 attack bonus).
before you can sharpen you need a grinding wheel, these let you sharpen but they are of one time use.
There is a chance to fail blade sharpening, and the chances will slim as you level.

-Reinforcing
Reinforcing armor increases its defense by 5 percent and increases its durability by 15 points.
there is no chance of ruining reinforcement but you do need a metal bar of the same type.
A Blacksmith can also reinforce you armor but there is a fee.


Conception:
I tried drawing these creatures without a reference and no direction, but recently i found that giving each race (not only the playable classes mind you),
a piece of each culture around the world, so youll notice some familiar things with each monster that you encounter.
I thought this would kind of set this RPG apart from others where they depict almost all killable NPC's as bloodthirsty animals with no history, only there
to help you level. To me, that is stupid. Why not make these "bloodthirsty animals" more familiar and more individualistic. So, instead of having the player
keel over with having to beating the crap out of slightly different variations of the same damn monster, have the player notice differences between how each
race came to be and how they live without having to read a long and drawn out novel about them.


-Goblin Concepts
with the goblin i went with a sort of dwarven/mayan style armor, obviously you will notice that their helmets are derived from mayan design.
n5h45g.jpg
9t0mtv.jpg
35k680k.jpg

(right click and open in new window/tab on that last one)


My new Orc concept is underway as i type this...



Feel free to give me your thoughts on these concepts, i want us to all be on agreement with these so i can start fleshing them out on maya.
I also need to practice drawing concepts from someones descriptions so i can try and do this as a profession, so if there are any characters or monsters you would
like to give me your vision of characters (like the bludgeon or graznux), please toss them at me.
 

jon50559

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:D

That is all.
 

Thothie

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Ya probably don't want to do in MSS what I've been planning to do with races in MSC, as it'd be horribly complicated. (Having enough trouble coming up with one XP build system, let alone three.)

But yeah, the idea was that the other two races would use entirely different progression models. Was going to make the elves a sort of point-buy specialists, and the dwarves simplistic generalists - so playing a new race would be a very different game play experience. Tricky bit is keeping them reasonably balanced with each other - gonna be like balancing TSA Marines and Kharra. :\

Nevermind the nightmare we've had just applying female models. >_>
 

Vomika7

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Thothie said:
Ya probably don't want to do in MSS what I've been planning to do with races in MSC, as it'd be horribly complicated. (Having enough trouble coming up with one XP build system, let alone three.)

But yeah, the idea was that the other two races would use entirely different progression models. Was going to make the elves a sort of point-buy specialists, and the dwarves simplistic generalists - so playing a new race would be a very different game play experience. Tricky bit is keeping them reasonably balanced with each other - gonna be like balancing TSA Marines and Kharra. :\

Nevermind the nightmare we've had just applying female models. >_>


I'm in no way implying that these races should be added on first release, im just considering the pluses and minuses of each race.
but what i do want to see is humans, both male and female haha.
and i suppose since you didnt comment on the crafting that means its entirely possible to attempt it? (again not at first release of course).

on a side note, does anyone have some descriptions of creatures they want to toss my way?
 

thesupersoup

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You've got a lot of good ideas there. I like your balancing act for the races, though it would definitely require a lot more work before finalization.

At the moment, we're only planning on having humans playable in MS:S first release. We don't have any plans for a crafting system.

Your concepts are definitely fine work. If you'd like, would you be willing to attempt some spider concepts?
 

Vomika7

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thesupersoup said:
You've got a lot of good ideas there. I like your balancing act for the races, though it would definitely require a lot more work before finalization.

At the moment, we're only planning on having humans playable in MS:S first release. We don't have any plans for a crafting system.

Your concepts are definitely fine work. If you'd like, would you be willing to attempt some spider concepts?

of course let me finish this Goblin Chieftain guy and ill get right on that, got a description of it for meh?

oh and i thought of another work around for collecting ore, make it an NPC that is only susceptible to a pickaxe attack and if its possible, have that Ore NPC directly award the player with an item after killing it.
that way it could cut out the possibility of some jerk running through and picking up your ore before you get the chance to grab it.

i also have some interface concepts but, ill just save that for later haha
 

Vomika7

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This board is entirely too slow for my taste.
Who ever has the account to the MODDB website post an update that says a new concept artist as joined, post the pictures ive put on here.
hopefully we can rake in some more attention.

oh and goblin king is now finished.
14jx449.jpg
 

thesupersoup

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We're you on the team previously? I don't remember you.
 

Vomika7

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thesupersoup said:
We're you on the team previously? I don't remember you.
yeah somewhat i made a few models and textures here and there.
 

Vomika7

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thesupersoup said:
If you'd like, would you be willing to attempt some spider concepts?
Done and Done.
I even through in some color variations for ya <3
4kdzdg.jpg


and introducing, Sheila, the boss of Thornlands.
4t0utd.jpg



btw how much is it nowadays to host a website?
id be willing to take the reins if no one else is.
 

Tigerkev

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Wow your concept art is really good :D
What about boars?
 

Vomika7

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You got it, ill have the boar done within the next 24hrs.

After that i need to draw up the human male and female concept, any suggestions on how they should look?
 

TheOysterHippopotami

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Make the male look like the MSC male, if possible. It'd add a nice dose of nostalgia to MSS, imo.
 

Vomika7

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hwhk7d.jpg

boar = done.

dont like it as much as the others but its okay.
 

zeus9860

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Boars, psh. Go for the troll or ogre :wink:
Though its still a nice concept, those spiders are just awesome, im using sheila for my desktop background for a while. :)

Male should look similiar to ms:c's imo too. I always laugh when i see someone without a helmet on, the face it has is funny. Female on the other hand, way too ugly, make something not based of this one.

EDIT:
Someday i would like to see this (the half horse/half man creature thing) or this.
Though, bludgeons are sort of similiar to minotaurs, still i would like to see something like a huge minotaur that used nothing but brutish attacks with its hands/horns/legs. Anyways this is just me spitting out some random stuff... :roll:
 

Age

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Christ, your art is beautiful.
I agree with the MS:S male looking similar to the MS:C male, wouldn't mind the reminder of how far we've come, if MS:S ever makes it out the door.
And yes, these boards are very slow for criticism.
 

ceriux

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Vomica! i missed seeing your posts on these boards! your concepts are pretty amazing i like them a lot! the only crit i got is the boars face/snout looks a little too smooth. keep it up map! oh btw you still modeling anything these days?
 

Vomika7

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ceriux said:
Vomica! i missed seeing your posts on these boards! your concepts are pretty amazing i like them a lot! the only crit i got is the boars face/snout looks a little too smooth. keep it up map! oh btw you still modeling anything these days?
hell yeah man i model still :D
im trying to get better at texturing though.

Gladius
2vsmgdc.jpg


Training Shield
igkj0h.jpg
 

ceriux

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oh wow man thats pretty cool. i like that shield too! iv always sucked with concepts but iv definantly gotten better at modeling. I use 3dsmax. Here's some stuff i have done... i suppose i need to really start working on texturing as well once i get back. actually i need to practice a lot once im back... iv been at this school for almost a year...

Here's some of the last stuff i did before i came here that i was kinda proud of:

PS: i dont mean to jack your thread. just friendly talk.

wippistol.png

wiphand.png
 

Vomika7

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no no this is not a hijacking, this is great!
is there anyone else on this team thats active besides mappers and thothie? :oldlol:

oh and wires on the hand model.
 

ceriux

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oh, i dont know if i have them still ill try and find them. if im lucky i uploaded them some where on the net.

this is the closest thing i got is a wip of the wires.

wiphand.png

although i have a website you can look through. this project died when im came to school here. since i had to live here.

http://slipsoldiers.webs.com/
 

Vomika7

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2qw064w.jpg



not much but its something, its so hard to get the face just right.
 
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