Yep, I'm starting another map. This time I want to do something a little out of the norm.
-Basic Concept-
-A map based specially on boss fights... More like three boss fights in a row...non stop.
-Kind of like the Ice Queen in ms_snow, but much much harder.
-The temple will be like the Temples of Balance ( I don't know what you call them) found in Edana and Gatecity.
-A short to medium pre-boss fight gauntlet of high level monsters will be present.
-The temple has severely fallen out of balance. Some parts are pure good ( [white] not really, still pissed off guys there ) and some parts are pure evil ( black ) and some are still intact.
-Boss Fight(s)-
-The boss in my map is undetermined, but most likely some type of human... I'm shooting for a corrupted priest.
-Boss Fight #1 - This will take place in a white sector of the temple ( good ). After killing the boss the first time, the temple will split down the middle between the black and white and the players will fall down into another sector ( black ). The first stage of the boss will only use magical attacks ( at least I'm hoping ).
-Boss Fight #2 - This will take in a black sector of the temple ( black ). After killing the boss the second time, the temple will break apart and push players into a whole in the middle of the white sector, thus leading players to the third stage of the fight. The second stage of the boss will only use melee attacks ( at least I'm hoping again).
-Boss Fight #3 - This will take place in the balanced sector of the temple ( white and black ). After killing the boss the third time, the temple will be balanced ( Shown somehow? Pretty lights or something). The priests that were apart of the temple way back when will re-appear in ghost form and thank you ( I would like it if I could set it up so that each ghostly priest has a chance of spawning...hoping not by HP, but whatever ) and spawn an artifact chest at their feet.
I want this map to be nothing easy....I mean freaking hard since its mainly three big boss fights. Probably lvl 40-45+...
So hard that players will do lodagond a million times to get AoBs before going into my map and dieing.
Uhhh... No pictures yet and probably not for a long time since some of my ideas are going to be hard to pull off ( going to be using alot of func_door ).
*EDIT* After reading my own post... I accidently switch the placing of boss fight #1 and #3.
-Basic Concept-
-A map based specially on boss fights... More like three boss fights in a row...non stop.
-Kind of like the Ice Queen in ms_snow, but much much harder.
-The temple will be like the Temples of Balance ( I don't know what you call them) found in Edana and Gatecity.
-A short to medium pre-boss fight gauntlet of high level monsters will be present.
-The temple has severely fallen out of balance. Some parts are pure good ( [white] not really, still pissed off guys there ) and some parts are pure evil ( black ) and some are still intact.
-Boss Fight(s)-
-The boss in my map is undetermined, but most likely some type of human... I'm shooting for a corrupted priest.
-Boss Fight #1 - This will take place in a white sector of the temple ( good ). After killing the boss the first time, the temple will split down the middle between the black and white and the players will fall down into another sector ( black ). The first stage of the boss will only use magical attacks ( at least I'm hoping ).
-Boss Fight #2 - This will take in a black sector of the temple ( black ). After killing the boss the second time, the temple will break apart and push players into a whole in the middle of the white sector, thus leading players to the third stage of the fight. The second stage of the boss will only use melee attacks ( at least I'm hoping again).
-Boss Fight #3 - This will take place in the balanced sector of the temple ( white and black ). After killing the boss the third time, the temple will be balanced ( Shown somehow? Pretty lights or something). The priests that were apart of the temple way back when will re-appear in ghost form and thank you ( I would like it if I could set it up so that each ghostly priest has a chance of spawning...hoping not by HP, but whatever ) and spawn an artifact chest at their feet.
I want this map to be nothing easy....I mean freaking hard since its mainly three big boss fights. Probably lvl 40-45+...
So hard that players will do lodagond a million times to get AoBs before going into my map and dieing.
Uhhh... No pictures yet and probably not for a long time since some of my ideas are going to be hard to pull off ( going to be using alot of func_door ).
*EDIT* After reading my own post... I accidently switch the placing of boss fight #1 and #3.