HiddenTemple - WiP

Jon

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Yep, I'm starting another map. This time I want to do something a little out of the norm.

-Basic Concept-

-A map based specially on boss fights... More like three boss fights in a row...non stop.

-Kind of like the Ice Queen in ms_snow, but much much harder.

-The temple will be like the Temples of Balance ( I don't know what you call them) found in Edana and Gatecity.

-A short to medium pre-boss fight gauntlet of high level monsters will be present.

-The temple has severely fallen out of balance. Some parts are pure good ( [white] not really, still pissed off guys there ) and some parts are pure evil ( black ) and some are still intact.

-Boss Fight(s)-

-The boss in my map is undetermined, but most likely some type of human... I'm shooting for a corrupted priest.

-Boss Fight #1 - This will take place in a white sector of the temple ( good ). After killing the boss the first time, the temple will split down the middle between the black and white and the players will fall down into another sector ( black ). The first stage of the boss will only use magical attacks ( at least I'm hoping ).

-Boss Fight #2 - This will take in a black sector of the temple ( black ). After killing the boss the second time, the temple will break apart and push players into a whole in the middle of the white sector, thus leading players to the third stage of the fight. The second stage of the boss will only use melee attacks ( at least I'm hoping again).

-Boss Fight #3 - This will take place in the balanced sector of the temple ( white and black ). After killing the boss the third time, the temple will be balanced ( Shown somehow? Pretty lights or something). The priests that were apart of the temple way back when will re-appear in ghost form and thank you ( I would like it if I could set it up so that each ghostly priest has a chance of spawning...hoping not by HP, but whatever ) and spawn an artifact chest at their feet.

I want this map to be nothing easy....I mean freaking hard since its mainly three big boss fights. Probably lvl 40-45+...
So hard that players will do lodagond a million times to get AoBs before going into my map and dieing.

:D

Uhhh... No pictures yet and probably not for a long time since some of my ideas are going to be hard to pull off ( going to be using alot of func_door ).


*EDIT* After reading my own post... I accidently switch the placing of boss fight #1 and #3.
 

Shurik3n

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inb4 MiB offers to write a story.
 

Shurik3n

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inb4 Sabre demands his sword be placed here.
 

Thothie

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I've been demanding Sabre's sword be put in for awhile, but no one ever finished it.
 

Shurik3n

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Demand my sword get put in imo :wink: .
 

Thothie

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Make the viewmodels consolidatable and I'll make it top priority.
 

Shurik3n

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I thought I had a lead with StudioModelRenderer.cpp, but anything I change in there somehow breaks it completely or does nothing at all. If you care to take a look try lines 1293 to 1369. Its what seems to be where each hand slot is taken, checked for an item and then the model of the item is rendered. I tried several things there to change rendermodes and submodels, but nothing seemed to take any effect, cept when I'd screw up and be ingame with no viewmodel and an error every client frame.

EDIT: If you can find a way to alter the rendering, then its just a simple process of adding new info to the genericitem_t (submodel #, rendermode etc), setting it via a script command, and retrieving and using it there, like it does with m_ViewModel.
 

FER

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@Thothie

I helped Sabre finish the models, I tough he already sent them to you
 

villager

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Sorry if this sounds stupid, or if I haven't been paying attention, but you could possibly "combined" models into submodels with similar animations? Such as the Nova blade and Frost blade? Or is that not possible?

I'm no modeller so I don't know the limitations :(
 

Shurik3n

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The combining is possible, the issue is that we currently have no way to change the viewmodel to display as a specific submodel.
 

Sabre

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Firstly, MiB wrote a story that meshes perfectly with this concept.
Secondly, FER assisted me in completing the Blade of Balance(And its various pieces). I, however, have not sent it in, on account of our model limit being pwned, and certainly 5 new models(And 20 submodels in the p_weapons file :O) won't help that now, will it?
I sure as hell want my sword(s) ingame, but I don't want to send them all to you, unless you promise that you won't just release the uber one and be done with it ;)
 

Thothie

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FER said:
@Thothie

I helped Sabre finish the models, I tough he already sent them to you

Not got it.

OICWHY

Send it anyways, be nice to have when we're ready for it... The submodels in the p_weaponsX.mdl are not a major issue, and as long as you don't add more textures than nessisary, doesn't much risk us needing a p_weapons4.mdl - it's the viewmodels that are going to kill us (figure ye need at least 3).

...and no, I won't release "just the uber one." - if anything, I'm more liable to introduce the individual swords sans the uber until later.
 

Sabre

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That's what I wanted to hear :D

Hrm...Actually, I can't say they're complete yet, as they have no worldmodels >_>
I can do that, though. Minimum, you need the floor.smd and the rhand.smd, yes?
 

Thothie

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Sabre said:
That's what I wanted to hear :D

Hrm...Actually, I can't say they're complete yet, as they have no worldmodels >_>
I can do that, though. Minimum, you need the floor.smd and the rhand.smd, yes?
Will need rhand and lhand for the two one handed bits, and floor. Sheath isn't really needed.
 

Tentadrilus

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How about you make the temple gateless, i.e. it has already been knicked by GYPSIES who made it into an Urdulian Shield - perhaps some of the enemies could be the people who make them.
 
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