how do i create this in valve hammer?

flippincool

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for those mappers out there, could you help me out? how do i create

- lightning striking randomly in the level
- effect of lava shooting up into the sky at random intervals
- water moving with very minimal lag (if it covers a majority of the map)
- water waves with minimal lag (if it covers a majority of the map)
- make the level shake randomly
 

Thothie

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Obviously you are working on MSC_Hawaii. ;)

- lightning striking randomly in the level
That's *fairly* easy, with a series of a multimanager(s), env_beams, and mstrig_randoms.

- effect of lava shooting up into the sky at random intervals
That's trickier... I suspect it will be neigh impossible to make look real good. You could use a series of func_platform or func_door cylinders with a lava textures on them, that you have raise quickly from your volcano periodically via self-targeting multi_manager with the first flag set. You can combine that with some steam sprites, glow sprites, and some env_shooter's to throw random rocks - and all those combined may mask the cheesiness of the effect. You may even be able to use a couple of catapult scripts to make it toss out boulders. If your sky emits red enough light, they may even look good. (Note that Catapult shells currently have no splash damage though)

- water moving with very minimal lag (if it covers a majority of the map)
Moving water (water with ! texture) is neigh impossible to do that with - as it renders everywhere and splits every 8 units regardless of scaling. You can do it with a still water texture and a weak trigger_push, however (use func_illusionary instead of func_water). There are also other methods for achieving the illusion of movement. Go hunt down the mod PVK, and check out PVK_COLOSSUS for their, rather creative, solution.

- water waves with minimal lag (if it covers a majority of the map)
No way that I know of, unless your map is very small... Maybe a huge series of func_illusionary's , env_renders and multi_manager's... but that would be hella complicated. You maybe able to use a func_platform and a wave-like model to create the illusion of periodic waves. (As seen on pvk_oceancalm - I dun mean to promote another mod - tis just the only mod I know of with maps like these.)

- make the level shake randomly
env_shake with huge radius.

PS. Anyone wanna move this thread to Custom Content ?
 

Gaz

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Sorted :)

Thothie you rock :) Always there to help out :)

*gives Thothie a hug*
 
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