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Thothie

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Zero ping physics network code no doubt. Wouldn't help MSC, sadly. The network code is one of the few things that isn't broken, so far as I can tell. Our lag is mostly CPU generated.
 

Jelly

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Alright, but it may have some other useful things too right? :roll:
 

Jax

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evilsquirrel said:
theres no such thing as lagless. :p

Well, RO's UE2.5 netcode is extremely stable. I've been able to hit people with bolt action rifles, modeled ballistics included, at 450 ping.

>___>

It only gets bad when you hit the 700-950 ping mark. THEN people start jumping around the screen.
 

villager

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I couldn't hit shit in RO with an automatic anything (preferably stgw44), mostly cause I suck at realistic games, tobad that they're so fun to play D:
 

Humming Bird

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Thothie said:
Zero ping physics network code no doubt. Wouldn't help MSC, sadly. The network code is one of the few things that isn't broken, so far as I can tell. Our lag is mostly CPU generated.

I thought you are forced to use HL's network code? So it can't be broken unless valve messes it up (which isn't uncommon :p)
 
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