Hi guys, long time no speak. You may or may not recognise me but I've been around since the original Master Sword days. Back when your character corrupted every 5 minutes from putting bags in bags in sheaths in bags and only a few maps even existed. Apparently I signed up here Aug 2005, which was a long time ago.
Once MS:C came about and things improved drastically, I carried on playing with a friend (Skillasaur, he ended up making The Wall) on LAN, until finally hitting the wall of the two of us not being able to progress/get loot, so we eventually joined everyone on FuzNet, where we played on and off for years. However, whilst I could still fire up and play the game now, let's be honest, it's pretty old, glitchy and imbalanced now. I mean zero disrespect when I say that as I have the utmost respect for MS:C, it's a massive achievement for all the various developers involved.
Sadly, there doesn't seem to have been much progress with the Source version. I don't know the specifics and if it's even still a mod for Half-Life 2 or something else, if it is still a mod for HL2 then that too is shortly going to be left behind. I've always dreamed about remaking or making a game just like MS:C, I even wished to help out with MS:C but I was too inexperienced, especially with C and the giant code base that had grown over the years. I believe I am now at the point where I can make a crack at something serious.
Since playing MS:C, I've been off to University, learned to program, graduated with a First Class Honors in Computer Science, and am now a professional Software Engineer. Got two years of hobbyist experience making games with XNA and have since been experimenting in Unity for about 6 months. Unity C# will most likely be my engine of choice, it has a lot of features already implemented that are difficult to get right and I have little motivation to create a custom full fledged engine (I've tried, it's too much work. You either make an engine or you make a game). I've already written my own reusable modules for Unity, to handle things like path finding, entity management, and more.
So I thought I'd let you guys know of my plans. Obviously I could create something totally separated from this but using it as inspiration, or I could try to remake it, name, assets, etc all included. This is you guys potentially come in. If there is enough interest here then I will try to include everyone, otherwise I will carry on as a solo project, making a FPS RPG with vague MMO aspects, though I have little server/client programming experience so multi-player is an area I will have to spend time learning before I start.
I am also unsure on the legality side of this. Who owns the rights to MS:C and it's content? Thothie? The content creators? Someone else?
In terms of my skills, I am proficient in the following areas:
- Software design
- C#
- PHP
- JavaScript
- MySQL / Database design
- Source Control management
In terms of my skills, I am lacking in the following areas:
- Modelling / Rigging / Animating
- Texturing
- Sounds
- Music
Whilst I can do all four of them myself, I am not very good. Anyone who is interested and/or believes they can help, please leave a post. I'd rather not do it all by PMs as I want it to be transparent to everyone.
I have no progress to show so far as I have not started on this project. I would like to know what others think first. I'm a little unsure if it's even a good idea to pursue, mainly as I cannot meet the quality, in terms of gameplay and graphics that things like this can promise.
Thanks for your time and I hope everyone's doing well in their lives.
Once MS:C came about and things improved drastically, I carried on playing with a friend (Skillasaur, he ended up making The Wall) on LAN, until finally hitting the wall of the two of us not being able to progress/get loot, so we eventually joined everyone on FuzNet, where we played on and off for years. However, whilst I could still fire up and play the game now, let's be honest, it's pretty old, glitchy and imbalanced now. I mean zero disrespect when I say that as I have the utmost respect for MS:C, it's a massive achievement for all the various developers involved.
Sadly, there doesn't seem to have been much progress with the Source version. I don't know the specifics and if it's even still a mod for Half-Life 2 or something else, if it is still a mod for HL2 then that too is shortly going to be left behind. I've always dreamed about remaking or making a game just like MS:C, I even wished to help out with MS:C but I was too inexperienced, especially with C and the giant code base that had grown over the years. I believe I am now at the point where I can make a crack at something serious.
Since playing MS:C, I've been off to University, learned to program, graduated with a First Class Honors in Computer Science, and am now a professional Software Engineer. Got two years of hobbyist experience making games with XNA and have since been experimenting in Unity for about 6 months. Unity C# will most likely be my engine of choice, it has a lot of features already implemented that are difficult to get right and I have little motivation to create a custom full fledged engine (I've tried, it's too much work. You either make an engine or you make a game). I've already written my own reusable modules for Unity, to handle things like path finding, entity management, and more.
So I thought I'd let you guys know of my plans. Obviously I could create something totally separated from this but using it as inspiration, or I could try to remake it, name, assets, etc all included. This is you guys potentially come in. If there is enough interest here then I will try to include everyone, otherwise I will carry on as a solo project, making a FPS RPG with vague MMO aspects, though I have little server/client programming experience so multi-player is an area I will have to spend time learning before I start.
I am also unsure on the legality side of this. Who owns the rights to MS:C and it's content? Thothie? The content creators? Someone else?
In terms of my skills, I am proficient in the following areas:
- Software design
- C#
- PHP
- JavaScript
- MySQL / Database design
- Source Control management
In terms of my skills, I am lacking in the following areas:
- Modelling / Rigging / Animating
- Texturing
- Sounds
- Music
Whilst I can do all four of them myself, I am not very good. Anyone who is interested and/or believes they can help, please leave a post. I'd rather not do it all by PMs as I want it to be transparent to everyone.
I have no progress to show so far as I have not started on this project. I would like to know what others think first. I'm a little unsure if it's even a good idea to pursue, mainly as I cannot meet the quality, in terms of gameplay and graphics that things like this can promise.
Thanks for your time and I hope everyone's doing well in their lives.