Is there a guide for this anywhere?

Evaan

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I thought that meant the Scimitar has a range from hitting for 0.5 to 1.8, multiplied by the skill, while the short sword had 1.1 to 1.4.

The sylvian blade also has a lower damage range than the short sword. That's why I eventually threw it away and purchased a new short sword. Yes, it was faster, but I felt it did so much less damage.

I think that's how Dogg explained it to me when he implemented that.
 

Thothie

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It means, if you have a sword skill of 10, you can do between 3 and 25 damage with a Shortsword, and 13 to 23 with a Scimitar.
 

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Now I'm confused about leveling..

After only using my sword for 19 levels, someone told me you have more stamina if you work with your other skills. So I got my martial arts to 12 and axes to 10 and it says now that I'm a level 15 Assassin (I was a lvl 19 sword master before). Doesn't that put me at an advantage now dropping 4 levels?
 

The Man In Black

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Your "title" level (the one that displays for tab) hasn't ever really been a good estimator of your power. Your title level went down because of how it's calculated. Starting at level 4, I think, your levels can be used for your title level. The game takes the highest 2 that are above 4 and averages them. Before you started training other skills, you only had Sword above 4, so it used only that. Now that you have other stats above 4, it averages them.

This is why the title system doesn't tell you much about a player. You can have 30 Swords, 40 Parry, and 1 in all other skills to have your title level be 35. Impressive level, but if you have 30 in all of your stats, you will be level 30. If you didn't know anything about the game, you'd expect the level 35 to win, but the level 30 has a LOT more health, among other things.
 

Evaan

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Not all true what you say about the levels.

If you have 15 Swords, you're a Swordsman (or a focused title which I don't remember), but if you train your Axe Handling to 4, you wont suddenly become Knight.

I think the levels has to be within 4 levels of the highest one before you attain a title, or the same level (or 1 below), seeing as when I was a 19/18 Knight, and Parry leveled to 20, I became a Fencer.
 

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Evaan said:
Not all true what you say about the levels.

If you have 15 Swords, you're a Swordsman (or a focused title which I don't remember), but if you train your Axe Handling to 4, you wont suddenly become Knight.

I think the levels has to be within 4 levels of the highest one before you attain a title, or the same level (or 1 below), seeing as when I was a 19/18 Knight, and Parry leveled to 20, I became a Fencer.
Actually, the skills will jump down instantly. Theres no within 4 levels requirement.
 

Thothie

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Yeah, it's just the way it averages it out.

Level/title system = meaningless/useless

Tis doing a lot more harm to the game than good, so planning to axe it for a new system, eventually...
 

Evaan

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Do take my suggestion into consideration, Thothie.

I think it would be beneficial to most, and interesting, yet non-restricting.

In short, I merely suggested Master trainers in towns that allowed you to become a class, and gain specialisation bonuses from that class (i.e. stealing as a thief, backstab as assassin and so on), but allowing you to switch class by visiting another trainer at any time.

In other words, you wouldn't be restricted to play other classes, you just wouldn't have the specialisation of the other classes at the moment of your current class, if that made any sense.

If no current benefit, at least I think the Master trainers (i.e. Master Paladin) would grant you the Class title.

Eventually, special benefits and class quests could be added over time.
 

The Man In Black

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Evaan said:
Do take my suggestion into consideration, Thothie.

I think it would be beneficial to most, and interesting, yet non-restricting.

In short, I merely suggested Master trainers in towns that allowed you to become a class, and gain specialisation bonuses from that class (i.e. stealing as a thief, backstab as assassin and so on), but allowing you to switch class by visiting another trainer at any time.

In other words, you wouldn't be restricted to play other classes, you just wouldn't have the specialisation of the other classes at the moment of your current class, if that made any sense.

If no current benefit, at least I think the Master trainers (i.e. Master Paladin) would grant you the Class title.

Eventually, special benefits and class quests could be added over time.

That system is being worked on (the choosing your title thing), but a system where your highest skills (if they're within 4 levels) choose your title would result in almost all the community being Parry "Pures"
 

Evaan

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Indeed, which is why I suggested the above.

My Parry Skill is the highest of my skills at the moment, and as a result, I am a Fencer, not a Knight, making it hard to attain my Knighthood.
 

Thothie

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Perfect example of why the title system has to go. But tis basically what I was aiming at.

Sadly, it's all still down the line aways.
 

villager

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I was going to suggest something lame like adding up all your skill's levels and display that as your title :)
 

The Man In Black

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evilsquirrel said:
villager said:
I was going to suggest something lame like adding up all your skill's levels and display that as your title :)

dun think this would work, what with the 255 limit.

Since your title is calculated and not stored, I don't think it has a 255 limit ;-)
 

The Man In Black

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It's stored in a run-time variable, so I would expect the limit to be much higher than that. Plus, it's not a REACHABLE level to begin with ;-) If you raise ALL skills to 255, which is pretty much impossible with the current monster's exp, you would have a display level of 2040.
 

Thothie

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I think the way the title is passed from server to client, is not as a string, but as an index that the client uses to generate a string, (I suspect said index is a byte [0-255], but I have to check to be sure).
 

The Man In Black

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Why would it do it like that? There are just so many reasons why that makes little sense >_< The main one being if it was passed like that, you'd need a title LEVEL to be passed as well as the title, so you'd be wasting 2 'slots' when you could put it in one string, since they are only used together right now, anyway.
 

Thothie

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The Man In Black said:
Why would it do it like that? There are just so many reasons why that makes little sense >_<
This is MSC code we're talking about, remember? ;)

It maybe to cut down on lag generated by passing strings each click, I dunno. Quicker to pass two bytes maybe (1 level, and 1 index). Rather than a string, which is a number of bytes equal to its maximum character length +1.
 

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Hi everyone,

Back to the game after quite a pause...
So is backstab a working feature? And how does it work btw? If I once become ranger, i cant use it or how is it exactly?
Also, is there a stat list for weapons? I got a full stash and no idea what to use...
 

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There's no backstab feature in MSC current, at-least none that I know of anyways. Titles (like Ranger) are just titles based on your skill levels, they have no affect on the gameplay at all. For weapons, your best bet is to ask other players what's the best weapon to use there's usually friendly players willing to help others.
 
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