- Admin
- #1
I shouldn't be coming up with new epic plans before I get my hand over to that back burner, but I suppose this might be one of the simpler ones with a fairly large positive impact, and one that could use some community input...
The idea is to provide a sense of continuity and to encourage the players to visit all the low end maps, before the out level them, by providing a lengthy series of continuing quests, starting in Edana, and eventually branching out across the world, covering various bits of lore in the process. (I suppose it'll also give the high end characters something to do.)
Some stages of the quest will be quite lengthy, a continuing sorta thing that you'd complete through normal progression (eg. kill 100 orcs), and others may open up sub quests.
We'd probably start out by tracking down where that letter to the mayor came from (via Edrin), which will probably take you though the sewers to Chapel, Isle, and a few other low end maps. Eventually working our way up to Clarian, Keledros, Maldora, Shadahar, and the various other high end plots.
So what I'm asking for is quest ideas! They can be quite simple, such as kill boss X on map X, or more complex round robin adventures. Only request is that I'd like to avoid cluttering the players with inventory items, but we can track unique quest items with quest data, instead of by inventory.
I really need to get to making that dynamic quest system (since I assume the scripter in training who was on that vanished - was a bit much to ask from a nub scripter in anycase), but wow, that back burner is just piled up with crap. :\
TL;DR: Ideas for never ending quest series that takes you all over the MSC world from Edana on, go!
The idea is to provide a sense of continuity and to encourage the players to visit all the low end maps, before the out level them, by providing a lengthy series of continuing quests, starting in Edana, and eventually branching out across the world, covering various bits of lore in the process. (I suppose it'll also give the high end characters something to do.)
Some stages of the quest will be quite lengthy, a continuing sorta thing that you'd complete through normal progression (eg. kill 100 orcs), and others may open up sub quests.
We'd probably start out by tracking down where that letter to the mayor came from (via Edrin), which will probably take you though the sewers to Chapel, Isle, and a few other low end maps. Eventually working our way up to Clarian, Keledros, Maldora, Shadahar, and the various other high end plots.
So what I'm asking for is quest ideas! They can be quite simple, such as kill boss X on map X, or more complex round robin adventures. Only request is that I'd like to avoid cluttering the players with inventory items, but we can track unique quest items with quest data, instead of by inventory.
I really need to get to making that dynamic quest system (since I assume the scripter in training who was on that vanished - was a bit much to ask from a nub scripter in anycase), but wow, that back burner is just piled up with crap. :\
TL;DR: Ideas for never ending quest series that takes you all over the MSC world from Edana on, go!