Mapping Help

renamon

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I want to learn how to make maps for MSC, so I installed hammer 3.5 and zhlt from the ms mapping tutorial thread links. My game configuration is setup with the half-life fgd first then the ms1.4 fgd along with the build programs and file paths.
I made a simple box map with an info_player_start in the middle, whenever I try to compile through hammer it just shuts down. I tried to save it as a .map file which also shuts down hammer but still makes a file that looks like this,
{
"classname" "worldspawn"
"classname" "worldspawn"
"maptitle" "My Map Name"
"mapdesc" "A brief description of my map"
"weather" "clear;clear;clear"
"map_music_idle_file" "none"
"map_music_combat_file" "none"
"MaxRange" "4096"
"mapversion" "220"

Whenever I try to compile it manually it tells me its missing an end bracket and if I add one onto it and compile it I can get a .bsp file which crashes msc when I load it ingame.
Any help would be appreciated.
 

MS:C community

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Not sure if it'll help, but remove the duplicate "classname" "worldspawn" entry.

Also, compiling through Hammer is shit. Might wanna try Nem's batch compiler:

Edit 1: don't use info_player_start; use ms_player_begin and ms_player_spawn

Edit 2: Don't use ZHLT either. Severely outdated garbage. Use vluzacn's ZHLT, also known as "VHLT":
 

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  • Vluzacn's ZHLT v34.zip
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renamon

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It worked once I added in a ms_player_begin and ms_player_spawn
I'll use the VHLT instead if its better and a batch compiler.
 
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