evilsquirrel said:just stay away from vertex manip and you'll be fine...it likes to make loads of more of those errers
NEVER use CARVE. It NEVER stays to the grid! You can get all sorts of bogus errors out of it, that may or may not show up until dozens or even hundreds of brushes later, causing you to have to start your whole map over from scratch, as you'll never be able to find the bit causing the overflow. This isn't just to avoid confusing nubs - it's something vet mappers just plain do not do, having made enough maps to learn the hard way.you dont HAVE to stay away from carve - all these other people yelling about "CARVESUX" are just trying to protect nubs from being confused.
carve is a very useful tool, and it works fine so long as you use it only on simple objects and save before each carve.
Won't do you any good, as KungFu discovered, you have to delete all the brushes back to the time you did the carve - as all the ones afterwards get corrupted in the save (offset by .000001 units, or whatever the overflow is.)good thing i keep backed up versions of maps incase something irreversible goes wrong.