More XP Shenanigans

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
34
From what I have discovered since the new patch all monsters have a maximum amount of xp they are able to give when they die. Im not going to focus on how its split between multiple people, so for 1 on 1 its like this:

Say I go and kill a petrified paladin with Greater Holy Arrows. It takes me 3 hits to kill it and i get around 30-33 XP.

Now I go and kill a petrified paladin with a Greater Ice Blade. I'm only hitting 7s and 15s with charged attacks... not very fun, but after about a minute it dies and I get 300 XP.

You can already see there's a problem here, but it gets worse. I can only get this maximum amount of xp (for our example its 300) if I deliver the Minimum amount of attacks (not damage).

So lets say the Minimum amount of attacks to get 300 xp is 15. If I do 14 hits with my Greater Ice Blade on a petrified paladin I've only done around 110 damage, now I take out my gold axe and deliver the 15th hit for 500 damage killing it (no idea how much HP these guys have just an example) I will still get 300 XP.

So simply: You get the full XP if you do = or > the minimum amount of hits.

So this is in large responsible for the level ramp. When your a level 15 and you kill a flayer with a dwarven axe you get 250 xp because you delivered the maximum amount of hits with your axe. Now your level 20 and you have a Great Axe. You kill the Flayer and only receive 50 XP because it took less hits.

So not only is there more xp required for the next level, but using the better weapons you obtain while leveling up makes it even harder to level creating a bigger ramp than there needs to be.

The only time its worth while to use good weapons is after you have done the minimum amount of hits or if the monster you are fighting has so much hp/armor that even your best weapon still requires more hits than the minimum.

UPDATE: What I said above about minimum hits and such isn't a sure thing. The monsters resistances also come into play. Say I kill a skeleton with a GiB (which it is highly resistant to). I'm hitting 12 and such and I get, we will say, 70xp. If I use my bare fists against the same skeleton I am still hitting around 12, but the skeleton has a weakness for Martial Arts so I get less XP.[/b]
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
that is very...very irritating...

so, not only do we require more xp - we get less xp too? its no wonder people usually cap out around 30...
 

ITS'aME'aMARIO!!!!

New Adventurer
Joined
Jul 28, 2004
Messages
725
Reaction score
0
Location
Daragoth
holy sh!t on a f*cking sandwich!

if your experiments are indeed accurate, (which I think so) then I am a little mad... this levelling ramp is a lil F*cked up.

So is it 15 hits for all monsters to receive full exp?
 

Drigien

New Adventurer
Joined
Jan 12, 2007
Messages
103
Reaction score
0
Location
Canada
Shurik3n said:
Say I go and kill a petrified paladin with Greater Holy Arrows. It takes me 3 hits to kill it and i get around 30-33 XP.

Now I go and kill a petrified paladin with a Greater Ice Blade. I'm only hitting 7s and 15s with charged attacks... not very fun, but after about a minute it dies and I get 300 XP.

if the holy arrows act like/ cast rebuke, than i can see why its only 30-33xp.

xp is given for dmg. look at rebuke, you may only need to rebuke several times to kill a strong mob, but since its only a small amount of dmg in comparison to their max hp, you only get a small amount of xp.
 

HumanSteak

New Adventurer
RiP
Joined
Jan 5, 2006
Messages
900
Reaction score
0
Try it on dwarven zombies, rebuke does double damage, but you only get half XP. That may be some conspiracy from Thothie to keep people from leveling up :wink:
 

Xeropace

Adventurer
MSC Developer
MSU Developer
Joined
Aug 23, 2005
Messages
408
Reaction score
7
Looks like we'll soon be seeing everyone leveling up with basic weapons in their hand :p
 

Lanethan

New Adventurer
MSC Developer
Joined
Jul 18, 2004
Messages
398
Reaction score
0
Interesting diagnosis.
















*whispers to Thothie: they found out, quick, run and hide while I spout some lore at em*
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Did I mention the XP system was messed up? Yes, I did. Did I mention you sometimes get more XP if you use a lesser weapon? Yes, I did.

In some cases it works to your advantage, as by the script, there's no circumstance in which you should be able to get 300xp for a petrified knight, but the messed up system makes it otherwise. Similarly, many other creatures often return more XP than they should.

It's always been messed up, in similar ways. This is just the "new" way - if you attack something and have a damage multiplier, you get less, if it has a damage reducer, you get more. If it gets back up again, all bets are off.

Further, these effects are not consistant. You can just as easily use 50 frostbolts to kill a skeleton warrior, and still just get the 16 xp you are supposed to.

I've my doubts if I can fix this. The system where it gathers and returns your XP is very funky, to say the least. It's also somewhat related to the funktastic skill system, which I've not been able to make heads nor tails of.
 

Blasto121

New Adventurer
MSC Developer
The Pirates of Dreadwind
Joined
May 24, 2006
Messages
1,967
Reaction score
0
Age
38
Location
Eugene, OR
Everytime I learn about a new quirk in how this game functions makes me more and more intrested in what the code looks like! I would love to just look at the code and see how it functions! I tend to program different from other people, (teacher says I make the most uniqe code out of the whole class) and am interested to see if this is programed like how I think...

yarr tis but only a dream.
 

Blasto121

New Adventurer
MSC Developer
The Pirates of Dreadwind
Joined
May 24, 2006
Messages
1,967
Reaction score
0
Age
38
Location
Eugene, OR
I probably would do stuff with it, just for fun to see if I could fix it. :wink:
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Oh hell, I'll give the code and some sample scripts to anyone who wants to poke at it. But I don't give out script libraries anymore.

Do you have VS2003 though? Cuz otherwise there isn't much point.
 

Blasto121

New Adventurer
MSC Developer
The Pirates of Dreadwind
Joined
May 24, 2006
Messages
1,967
Reaction score
0
Age
38
Location
Eugene, OR
Aye! Not yet, but wouldn't take me long to get it!
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
34
I have VS2003 and I would like the opportunity to poke at the code, if thats alright.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Check yer inbox.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Well, you don't have VS2003, and you've not even downloaded MSC, so, I dun see how you're going to do us much good. ;)
 

Blasto121

New Adventurer
MSC Developer
The Pirates of Dreadwind
Joined
May 24, 2006
Messages
1,967
Reaction score
0
Age
38
Location
Eugene, OR
Oi my laptop has it, and I scored me a copy it already! ye of little faith...
 
Top