- Joined
- Apr 7, 2019
- Messages
- 56
- Reaction score
- 16
- Age
- 28
Hello
This is my first thread on the forums yet I have been a part of MSC for a long time. My first time playing was somewhere in 2008 or 2009 while I was in junior high. I used a different name then but for reasons concerning the history of that name and its account I have created a new account with a new name. Now I am The White Lion.
There is something enchanting about MSC, it has a kind of genius which inspires my imagination. It is a wonderful fantasy and it is my muse.
I have an interest in developing content for this game, so I offer my skills as a computer programmer to help this project. Though I have no formal education in Computer Science, I have educated myself how to program with books. The C language is my most familiar and, considering its similarity with C++, I know some C++ as well. However, I program only on Linux and I know nothing about the Windows environment but I can learn how.
The source code of a program I made has been attached to this post, the program uses the Cairo API to draw text onto png images and the xlib API to display a preview of the image before the user saves it to a file or destroys the image. You must compile this program for a Linux based computer operating system: gcc caption.c -o caption -lX11 -lcairo. I understand that you are probably using Windows, nonetheless this program demonstrates that I am capable of programming.
Now here are the questions. What is the current status of the MSS project? How much progress has been made since its beginning? How much left is there to do before it can be published? I am eager to work on MSS, even though I love MSC I believe that the limitations of the Gold Source engine should be extended to the limits of the Source engine. This game has great potential and it is restricted by the technologies of the 90s:
1) The grid-space of maps in Gold Source is considerably smaller than the grid-space of maps in Source. Large and open landscapes cannot be created in Gold Source, or rather not efficiently.
2) Organically shaped terrain is more easily created in Source than in Gold source. Creating natural terrain in Gold Source is possible by using tetrahedron solids but it is tedious.
3) Source has the capability of simulating realistic physics, while the physics in Gold Source is primitive.
I am sad to see so few players in MSC, I remember when this game was alive and flourishing with regular and new players, I made friends here. The community of MSC is one of the reasons this game is so great, I only want to make my own contribution to the community so that we can all enjoy it as we did.
Bye.
This is my first thread on the forums yet I have been a part of MSC for a long time. My first time playing was somewhere in 2008 or 2009 while I was in junior high. I used a different name then but for reasons concerning the history of that name and its account I have created a new account with a new name. Now I am The White Lion.
There is something enchanting about MSC, it has a kind of genius which inspires my imagination. It is a wonderful fantasy and it is my muse.
I have an interest in developing content for this game, so I offer my skills as a computer programmer to help this project. Though I have no formal education in Computer Science, I have educated myself how to program with books. The C language is my most familiar and, considering its similarity with C++, I know some C++ as well. However, I program only on Linux and I know nothing about the Windows environment but I can learn how.
The source code of a program I made has been attached to this post, the program uses the Cairo API to draw text onto png images and the xlib API to display a preview of the image before the user saves it to a file or destroys the image. You must compile this program for a Linux based computer operating system: gcc caption.c -o caption -lX11 -lcairo. I understand that you are probably using Windows, nonetheless this program demonstrates that I am capable of programming.
Now here are the questions. What is the current status of the MSS project? How much progress has been made since its beginning? How much left is there to do before it can be published? I am eager to work on MSS, even though I love MSC I believe that the limitations of the Gold Source engine should be extended to the limits of the Source engine. This game has great potential and it is restricted by the technologies of the 90s:
1) The grid-space of maps in Gold Source is considerably smaller than the grid-space of maps in Source. Large and open landscapes cannot be created in Gold Source, or rather not efficiently.
2) Organically shaped terrain is more easily created in Source than in Gold source. Creating natural terrain in Gold Source is possible by using tetrahedron solids but it is tedious.
3) Source has the capability of simulating realistic physics, while the physics in Gold Source is primitive.
I am sad to see so few players in MSC, I remember when this game was alive and flourishing with regular and new players, I made friends here. The community of MSC is one of the reasons this game is so great, I only want to make my own contribution to the community so that we can all enjoy it as we did.
Bye.