Nerf the Elec. Resist Ring

Echo717

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I suggest we cap the lightning ring at 50% resist or something, or remove it entirely

don't kill me
 

FER

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The Fire/ice helmets got their resists capped so why not? getting electrified now lowers you accuracy instead of that stupid dizziness, which we already have two kinds (non electric dizzy and stunned)
 

zeus9860

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50% cap like i told you, not remove it entirely...

Make it work like the helmets, so that we can actually get lightning resistance items ingame? Instead of being helmet + armor it would be ring + armor in this case.
 

Hakariaki

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And i just got my light resist up to 74% :(

instead of caping it at 50% why not lower the % incresed per light level. lets say give 1.5% per level instead of 2%. This way you have some more motivation to keep leveling.
 

Keldorn

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Problem with nerfing the ring is that enemies that deal lightning damage already do stupidly high amounts of direct damage to compensate for the ring existing. (shadow forms trololololol)

Due to the way damage/resistances work mathematically, a nerf from 75% to 50% doubles the amount of damage they would deal.

A removal of the ring quadruples the damage, meaning shadow forms would basically just oneshot everyone in a show of completely crappy game balance.

Plus there'd be no real difference in having the electrical resist ring capped at 50% or 75% if you're just going to introduce another item that gives another 50%, it's going to be 100% either way, and just encourages more awkward armor carrying/swapping which doesn't really add to gameplay at all.
 

Thothie

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Hakariaki said:
And i just got my light resist up to 74% :(
:\

It's actually supposed to cap itself at 60%... :\

Me thinketh maybe it broketh.

But as I predicted, yes, this is a bid for more lightning resistance items, so you can combine two to make a 100% resistance, no doubt.
 

zeus9860

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Thothie said:
But as I predicted, yes, this is a bid for more lightning resistance items, so you can combine two to make a 100% resistance, no doubt.

There are rare occasions in which people need that high lightning resistance... Even if people wanted to do that, it's alot easier to just carry immunity potions rather than switch armors over and over. Which leads me to say, who gives a damn about having 100% lightning resistance with 2 items combined? I actually want to see more things for other elements, since we have poison/acid/cold/fire elemental armors/helmets, why shouldn't we have a lightning resistance armor, helmet or shield aswell.

We don't need 100% resistance to lightning, if it makes you happier, you can even limit the lightning resistance with both items to 75%. Only way to achieve 100% lightning would be drinking a lodestone potion. I believe this is how poison/cold immunity works right now, so why not make the same for lightning? Only exception to this is fire, which is meant to be the "top element" in ms:c, as you said a few times in the past.

If earth element ever becomes functional in ms:c as a type of elemental damage, i'm going to suggest earth resistance items aswell. This is, if earth subskill follows the same path as lightning... :roll:
 

Keldorn

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I still don't see how making two items add up to 75% adds anything to gameplay vs how it is now, other than "Hey look it's a shiny new item for me to get!"

It'd just add more instances of:

"Oh hey the map has elements X, Y and Z, I'm going to fumble around using an awkward menu to swap armors to X, Y, or Z resist at different points in the map instead of actually having fun. I wonder why they don't just make a forged armor or helmet with every single resist instead of wasting my time/inventory space if they just keep making all these maps with single element encounters."

Or:

"Oh hey they mostly deal huge amounts of generic damage and just apply a small DoT, I'm not going to bother swapping because it's annoying/I'm lazy, and it's not worth it because I'm only doing the map once."

Or:

"Screw it I'm just going to wear PA and a Stab Helm 24/7 and use immunity potions."

Earth resist armor wouldn't really make sense given how rarely earth damage would be dealt.

Thothie said:
No. Earth magic always does blunt damage, as it is normally applied. The only time you'd actually do Earth-magic damage would be in some sort of magical duel or when fueling some sort of magic artifact, neither of which is something we've gone into just yet. ATM, it's just a reserved damage type.
 

Marisa

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This might have been said and/or shot down before, but.. maybe instead of resist items, perhaps a booster armor/equip, kind of like how I believe firebrand potion works? Increased damage of certain elements or even a melee focus, that sort of thing. Also my two cents on the topic at hand, against nerfing elec resist ring, that would just add more artificial difficulty it seems.
 

Srgnt Rehab

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Honestly, the ring is really good because you don't have to mess with your inventory to make it work. It is flat resistance all the time.
A nerf would require that the damage on all lightning monsters would have to be rescaled, which would take a bit of time. Taking time isn't really an issue, but it doesn't feel like the ring is broken currently. And if its not broken (99% of the time) don't try to fix it.

However if it is a challenging style of gameplay with resistance you want, might I suggest the best item of all time:
Rehab's Chaos Sweater Vest (looks like a leather vest)
45% damage reduction
After wearing for 15 seconds it applies a buff that gives 100% resistance to a random element and it switches which element it is buffing every 90 seconds.

It is fool proof, you just have to wait a few minutes and strike when you get the right resistance. And a minute and a half is plenty of time to execute your plan. Say good bye to inventory juggling and say hello to instant win.
 
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