New Spells suggestion

2lt. Walter

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Forcewave: Throws enemys in a small radius away without hurting them, maybe usefull if you are surrounded and cant escape.

Earthquake: Casts small earthquake which stuns all enemy next to you for a while without dmg.
 

The Man In Black

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It also has many, many exploits.
 

ITS'aME'aMARIO!!!!

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evilsquirrel said:
like putting it under yourself and shooting them with a bow...or other spells...

I dunno if MiB is referring to circle of fear... and shooting enemies while they are feared... I think that is the general idea for the spell...
 

The Man In Black

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Intsa-kill anything that is near a pit. Team of mages -> all but on use the push to keep a monster on the wall while the last kills it with spells (Works with an archer, too). PVP -> Fling other players into unreachable areas to 'sploit more. Possibly glitch things through walls (Empires anyone?)
 

ITS'aME'aMARIO!!!!

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sounds too much like a "jedi" move too...

lawl use the force....

I think we should be getting lightsabers then too...
 

Thothie

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Circle of Fear I was thinking of making creatures over so many HP's immune, and maybe raising that HP bar as your affliction level goes up, to just below the bosses. Holy Circle had a similar effect, but only worked on undead. Since we already have firewall though, I might force the player to sustain it, so at least, to be useful, there'd have to be a team effort.

Repulsion I think is still feasible without too much exploit-ee-ness, so long as it's a one-shot explosion (ie. like firewall/volcano, you have to re-prep it to cast it again), and so long as there isn't too much vertical kick to it.

Pits tend to be monster clipped, but some mappers forget they need to make their monster clips go floor to ceiling.
 

charcolishen

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evilsquirrel said:
like putting it under yourself and shooting them with a bow...or other spells...

Suppose your talking about earthquake... your basically saying that a spell similar to blizzard (in the fact that it slows creatures attack drastically and harms, and stun acts like slow) is an exploit?

... I don't see how it is.

The Man In Black said:
Intsa-kill anything that is near a pit. Team of mages -> all but on use the push to keep a monster on the wall while the last kills it with spells (Works with an archer, too). PVP -> Fling other players into unreachable areas to 'sploit more. Possibly glitch things through walls (Empires anyone?)

What's to gain from throwing something into a pit for it to die by worldspawn? I mean, even Keledros; what's to gain from throwing him down the fall if its just going to make you lose a spell?

As for cornering a creature, I'd like you to tell me just how many people would willingly cooperate to use a spell with no gain (exp wise), in order for another person to kill it? Freezing sphere is practically the same in it's principle as a support spell, yet I don't see you bothered about that. Bosses shouldn't be subject with vulnerability to repulsion spells because they always have a greater willpower / strength than the usual creature. I'd also like to think that the spells repulsion strength isn't massive like the old Dwarven bolt.
 

The Man In Black

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Most bosses have chests that spawn afterwards. World-spawn killing them would provide instant access.

Another exploit: Wait until a boss is just about dead, stand near the chest, cast it to fling players back, stopping them from getting at the chest.
 

Thothie

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Wouldn't have it affect players save in PVP. (Still haven't stuck in the script PVP awareness into the MS.DLL, but it should be fairly easy).

But yeah, you don't want it tossing bosses in pits. Again, easily resolved with no vertical kick / hp limit. This is why dwarven bolts only has kick back on creatures under 1000hp though. (And tis true, the d.bolt kick back is a tad outrageous.) ;)
 

charcolishen

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But how many bosses do you know have pits accessibly close, or even at all? I can't seem to think of any.
 

Thothie

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Keledros and Djinn-Ax for starters (possibly others). I also kinda have to assume that those won't be the last maps with that flaw (ie. monster clips that don't go from floor to ceiling).
 

The Man In Black

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There's also the metal boar, the BS, goblintown's chief, Shaddahar (but then again, that takes luring plus losing your prize), bosses in unrest2 (there's a trigger hurt that you could knock them through), Sir Geric (knock him through the teleporters into a room with a place to snipe him).
 

charcolishen

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Lava on BS is clipped. I believe (not as positively) that he's also scripted to not give rewards on death unless he mets it through a certain condition.
Sir Geric is not scripted to interact with player teleporters.
Unrest2 bosses already walk through trigger hurts. You can also axe them through, so I don't see how thats any different.
The rest probably do need a fix if these spells become available.
 

The Man In Black

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he's also scripted to not give rewards on death unless he mets it through a certain condition.

Once you meet those conditions, you can kill him anyway you want to. Just because there are clips doesn't mean he can't be flung over or through them. If he hits the stairs or any ramp like thing, he may go flying vertically.

You can also axe them through, so I don't see how thats any different.

That's also an exploit.
 

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The Man In Black said:
charcolishen said:
You can also axe them through, so I don't see how thats any different.

That's also an exploit.
Hitting monsters with the axe special attack so you send them flying backwards through a trigger_hurt is an exploit...? Surely you can call everything in this game an exploit, but I prefer to call this a tactic.

Also, next to the fact that Jester made Unrest 2 god damn ugly, he probably shouldn't have added those fire thingies in the first place.
 

The Man In Black

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I don't think Jester intended for people to use the trigger_hurts like that, nor did Thothie, so I'd call that an exploit. Exploits and tactics can intersect.
 

FER

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How about a black hole spell?. Small chance to suck in enemies but its an insta kill anyway :p
 

Thothie

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The rest probably do need a fix if these spells become available.

Don't have the source for some of those maps. Again, simple solution: little/no vertical kick.

How about a black hole spell?. Small chance to suck in enemies but its an insta kill anyway
You've no idea how many times that's been suggested. ;) Has similar issues... Also not sure exactally how to work it, vector wise.
 

evilsquirrel

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howbout instead of that...a "Magical Attractor" spell, you throw a magic ball, and wherever it hits forms a force pulling all monsters towards it

useful for getting away, shouldn't make it last all too long - 5-10 seconds would/should easily be enough
 

ITS'aME'aMARIO!!!!

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evilsquirrel said:
howbout instead of that...a "Magical Attractor" spell, you throw a magic ball, and wherever it hits forms a force pulling all monsters towards it

useful for getting away, shouldn't make it last all too long - 5-10 seconds would/should easily be enough

like a Gay-dar?
 
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