New systems

mitcho

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I am a former player of the MSC, from the beta in January 2008.


MSC is a fun RPG, but a little repetitive. I believe in, before embarking on new maps, game system could be improved, for example:

-trade system: to make cash more useful and interaction about people

Dungeon-Party: The team will be defined early on in the dungeon and no other player can join the level

no re-spawn: each player has limit of deaths in a match, so strategy would be the a good choice, or be implemented a revive magic/item, which player who has died need to wait another to revive (limited used). if the group's defeated, the level will be restarted.

Not all maps will be following these rules, only special maps
 

Srgnt Rehab

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Even I don't know...
A trading system wouldn't make money more useful, it'd be exactly like how it is only without dropping items? :|

Pre-set groups already exists... sort of, if you know people.

Death cap in dungeons seems unneeded.

This is just my opinion, maybe some others feel different about it. Sorry if you feel like I am just dismissing your ideas, they are decent ideas.
Welcome to the forums and thanks for the suggestions
 

zeus9860

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^What he said. Though i would be up for an item gambling system... :roll:
 

Tigerkev

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Both of what they said D:
 

Fegged

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We kind of had that, the only problem are the coders, there aren't much coders there to make it :/
 

Thothie

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Which bit? I don't see anything here that we couldn't handle... Or in fact, haven't already done. Granted, most if it, I just plain wouldn't do.
 

jack hawkins

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Thothie said:
Which bit? I don't see anything here that we couldn't handle... Or in fact, haven't already done. Granted, most if it, I just plain wouldn't do.

I agree
 
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