I am a former player of the MSC, from the beta in January 2008.
MSC is a fun RPG, but a little repetitive. I believe in, before embarking on new maps, game system could be improved, for example:
-trade system: to make cash more useful and interaction about people
Dungeon-Party: The team will be defined early on in the dungeon and no other player can join the level
no re-spawn: each player has limit of deaths in a match, so strategy would be the a good choice, or be implemented a revive magic/item, which player who has died need to wait another to revive (limited used). if the group's defeated, the level will be restarted.
Not all maps will be following these rules, only special maps
MSC is a fun RPG, but a little repetitive. I believe in, before embarking on new maps, game system could be improved, for example:
-trade system: to make cash more useful and interaction about people
Dungeon-Party: The team will be defined early on in the dungeon and no other player can join the level
no re-spawn: each player has limit of deaths in a match, so strategy would be the a good choice, or be implemented a revive magic/item, which player who has died need to wait another to revive (limited used). if the group's defeated, the level will be restarted.
Not all maps will be following these rules, only special maps