Pazrico
New Adventurer
- Joined
- Nov 30, 2012
- Messages
- 21
- Reaction score
- 0
Hey!
I can't believe I'm still in love with this game(haven't played in forever though).
This will always be a fond memory from when I was younger.
Did you guys ever consider changing over to Unity?
I don't know anything about Sourcemodding but I'm starting to get familiar with Unity and C#,
and reading over the forums I can see a couple of advantages over using the Source engine.
Pros:
#1 Standalone
#2 Easy as fuck to code for UnityEngine, like mindblowingly simple
#3 AI is simpler to make, animations easier to set up and they blend incredibly well(including dynamic feet placement etc)
#4 Using Unity and Dropbox/BitSync would make a shared build incredibly easy to utilize.
#5 You only build on TOP of the Unity Engine(which is starting to get stupidly strong and limitless in terms of options/alternatives), instead of also having to work through/edit the base files.
Cons:
#1 Primarily map making. Hammer Editor is an incredibly simple and useful tool for making maps, the equivalent of which you will not find in Unity.
#2 Restarting the progress that has already been made.
Feel free to mention other cons! I am curious and eager to learn
Just a fantasy of mine to see this game complete or at least playable. If I had the time to surmount the overwhelming task of getting familiar with the Source engine code, I'd be happy to offer my assistance(but I work 06:00 to 18:00+ and the last hours of the day I spend working out). Perhaps after the army.
I have a habit of suddenly becoming obsessed with this game a short period every year, and start coding for a clone.
Back home I think I've got a full exp system with GUI and complete support for adding new skills/stats/vitals by only adding a simple line in my Character class, physics based combat instead of raycasting like the good ol'e mod, simple mob AI(personality based, randomized floats between 0 and 1 which decide the threshold for aggro range, patrolling, fleeing), and with implemented multiplayer. This also includes a nice menu, character selection and server finder.
In total I think it took me 24 hours of coding(with 12 hours being figuring out how to make my main menu dynamic and getting the god damn save file manager to work).
Being an amateur myself I could only imagine what more skilled coders like you guys could do in the same amount of time!
Anyways this turned into sort of a diary entry, so back to the point:
Did you guys ever consider other options than the Source engine?
I can't believe I'm still in love with this game(haven't played in forever though).
This will always be a fond memory from when I was younger.
Did you guys ever consider changing over to Unity?
I don't know anything about Sourcemodding but I'm starting to get familiar with Unity and C#,
and reading over the forums I can see a couple of advantages over using the Source engine.
Pros:
#1 Standalone
#2 Easy as fuck to code for UnityEngine, like mindblowingly simple
#3 AI is simpler to make, animations easier to set up and they blend incredibly well(including dynamic feet placement etc)
#4 Using Unity and Dropbox/BitSync would make a shared build incredibly easy to utilize.
#5 You only build on TOP of the Unity Engine(which is starting to get stupidly strong and limitless in terms of options/alternatives), instead of also having to work through/edit the base files.
Cons:
#1 Primarily map making. Hammer Editor is an incredibly simple and useful tool for making maps, the equivalent of which you will not find in Unity.
#2 Restarting the progress that has already been made.
Feel free to mention other cons! I am curious and eager to learn
Just a fantasy of mine to see this game complete or at least playable. If I had the time to surmount the overwhelming task of getting familiar with the Source engine code, I'd be happy to offer my assistance(but I work 06:00 to 18:00+ and the last hours of the day I spend working out). Perhaps after the army.
I have a habit of suddenly becoming obsessed with this game a short period every year, and start coding for a clone.
Back home I think I've got a full exp system with GUI and complete support for adding new skills/stats/vitals by only adding a simple line in my Character class, physics based combat instead of raycasting like the good ol'e mod, simple mob AI(personality based, randomized floats between 0 and 1 which decide the threshold for aggro range, patrolling, fleeing), and with implemented multiplayer. This also includes a nice menu, character selection and server finder.
In total I think it took me 24 hours of coding(with 12 hours being figuring out how to make my main menu dynamic and getting the god damn save file manager to work).
Being an amateur myself I could only imagine what more skilled coders like you guys could do in the same amount of time!
Anyways this turned into sort of a diary entry, so back to the point:
Did you guys ever consider other options than the Source engine?