Platinum Arts Bug Report

PlatinumArts

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I didn't see a good spot to report bugs so I figured I'd do it here. I've been playing a lot of MS lately so I figured I'd post some of my findings:

Combat:
* When using erratic lightning, the player is locked in place while it is in the process of being cast. Other spells don't do this except restoration briefly does it.
* Iceshield seems to feel like not working occasionally
* Not sure if this is a bug but the iceblade (I only have minor) does not give any ice magic exp

Map Bloodrose:
* The undead don't seem to give experience
* The boss bear only gives 40 exp!!

Gripes:
* I don't like that you have to level up EVERY weapon. I want to be a mage but I have to lvl up not only some weapons but all so that I can get some HP
* I miss the orc battle at helena :(
* It would be nice if weapons showed some kind of stats to see how powerful they are and also what weapon lvl requirement they have

That's about all for now. I'll be updating the list as I find more stuff. I used to play MS when it first came out and started this version a few days ago! Cool to see all the changes over something like 8 years. Take care and thanks for the fun times!
-calimer/Platinum Arts
 

Shadeska

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Uhhh...none of those are bugs.

Most weak spells don't "lock you in place," but a lot of stronger ones do. Erratic lightning can become pretty strong (really) after a while.

All spells have a success rate. Ice shield fails sometimes for everyone. Just wait til you get volcanoe, THEN you'll realize how bad the chances of a spell working can be.

Only elemental weapons' special attacks give magic exp. For example, the snake staff gives a small amount of affliction exp. The lightning rod gives lightning experience.

Depends on which undead you're killing. Certain ones don't give exp because they die in one hit ;) And the boss bear...well...how many people helped you kill it? It gets split based on # of people and hwo much damage you actually did TO the monster. All enemies are like that.
 

WeissberV

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PlatinumArts said:
I didn't see a good spot to report bugs so I figured I'd do it here. I've been playing a lot of MS lately so I figured I'd post some of my findings:

Combat:
* When using erratic lightning, the player is locked in place while it is in the process of being cast. Other spells don't do this except restoration briefly does it.
* Iceshield seems to feel like not working occasionally
* Not sure if this is a bug but the iceblade (I only have minor) does not give any ice magic exp

Map Bloodrose:
* The undead don't seem to give experience
* The boss bear only gives 40 exp!!

Gripes:
* I don't like that you have to level up EVERY weapon. I want to be a mage but I have to lvl up not only some weapons but all so that I can get some HP
* I miss the orc battle at helena :(
* It would be nice if weapons showed some kind of stats to see how powerful they are and also what weapon lvl requirement they have

That's about all for now. I'll be updating the list as I find more stuff. I used to play MS when it first came out and started this version a few days ago! Cool to see all the changes over something like 8 years. Take care and thanks for the fun times!
-calimer/Platinum Arts
Check out PlatinumArts.Net for free games, music, music videos, etc!!

1. You've got tomes for Erratic lightning and rejuvination.
2. Yes the Ice shield works like 1/10 chance for me too...
3. Ice blade doesn't give ice exp.
4. The undead do give exp, its probably cause you just didn't hit them...
5. The boss bear is the Kodiac? Anyways the exp in the game is buggy alltogether.
6. Leveling all skills is a pain in the ass, this is why MS:C should have proper classes.
7. Orc raids still happen...
8. I agree on the stats on the weapons.
9. No advertising.
10. Welcome to the forums.
11. I was bored.
 

PlatinumArts

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It is the undead in Bloodrose that I'm referring to and they don't give exp, I killed them by myself and they gave nothing. They weren't 1 hit kills either, they were quite a battle for me. Also I killed the Kodiak by myself as well and that is when I got the 40 exp. I didn't know that using tomes "freeze" you in place for a bit, but it is a lot worse for the erratic lightning than for the restoration. It has gotten me killed a few times because it is basically like being stunned for a few seconds.

I would think Iceblade should give some ice exp since it is casting that freeze spell. It would be really helpful because ice doesn't seem easy to lvl up in general. Also sounds like I really need to get the lightning rod :D I do already have that snake staff, it is good stuff. Anyway take care!
-calimer/Platinum Arts
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Thothie

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* When using erratic lightning, the player is locked in place while it is in the process of being cast. Other spells don't do this except restoration briefly does it.
All spells do this to varying degrees. The memorized ones more so, as the scroll system breaks the process that’s supposed to do that.

* Iceshield seems to feel like not working occasionally
Fixed next patch. It should tell you if it doesn’t work though.

* Not sure if this is a bug but the iceblade (I only have minor) does not give any ice magic exp
It gives swordsmanship XP. Only a very few, either very weak, or extreme high level req items give spellcasting XP, for magic is far too powerful under the current system.

* The undead don't seem to give experience
* The boss bear only gives 40 exp!!
Hrmm… Thought we fixed that. I’ll look into it.

* I don't like that you have to level up EVERY weapon. I want to be a mage but I have to lvl up not only some weapons but all so that I can get some HP
Welcome to Master Sword. ;) System does have the advantage, at least, that you more or less have to explore the entire game and get every item for optimal power, thus lengthening its lifespan. Might have some specialization options up next year, but those who train in everything will always have the advantage over the one trick pony. Most specialization titles will require a minimal level of HP to ensure that people don't over specialize and force pain on themselves later on. The basic titles will also be removed to help remove the idea that the weapon makes the man from the new player's minds.

* I miss the orc battle at Helena
Back next patch (hopefully before Christmas). There are orc raids in the *current* Helena, but they are rare, and not nearly so epic.

* It would be nice if weapons showed some kind of stats to see how powerful they are and also what weapon lvl requirement they have
There’s no way to arrange that, currently, without actually putting the weapon in your hand.
 

PlatinumArts

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Thothie I just wanted to give you a big thanks for such an extensive response!! I definitely wasn't expecting that. Also I am really impressed with how much this mod was able to accomplish because there is a lot of great stuff in MS. This is my favorite type of game but unfortunately there aren't many around. One thing that has driven me crazy though is I can't find that damn book in the spider lair! haha. I couldn't find it 8 years ago or whatever and still can't seem to find it now :( But I will!! Also I love how you added magic in and such. And you're right that does add a bit more to the game to have to lvl more weapons but I would prefer to have to specialize in maybe 2-3, but whatever, still a lot of fun :D

Also I was wondering, did you have to add Coop support or did hl1 already have it? I'm really interested in your source version but I was wondering if you guys ever considered a standalone version. I'm a developer myself worked with a Doom 3 mod for a number of years and it kills me that it isn't standalone. I would be more than happy to discuss possible engines if you guys are interested. Also I hang out every day in your IRC. Take care and thanks for a great mod!

EDIT: "It gives swordsmanship XP. Only a very few, either very weak, or extreme high level req items give spellcasting XP, for magic is far too powerful under the current system. " I disagree with that, I think the magic is actually kinda weak. It takes a long time to lvl it up and is slow to cast and to prepare and doesn't do that much damage. I tend to kill stuff a lot faster just hacking it with my sword. Especially ice seems be slow and a bit weak. I have been hearing the same thing from a number of other players who are frustrated at how long it takes to lvl up their magic and how weak it is. Let's discuss :D

Also one thing I forgot to mention is that I think I had trouble going back to thornlands from bloodrose. I don't think it would let me mapvote/transition to it. It wasn't a big deal to just go back to edana but I figured I'd mention it.
-calimer / Platinum Arts
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Shadeska

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Trust us, once your total magic lvl hits 20...you wont be whining about how weak it is :)

And here's a lil help: I suppose eight years searching for a virtual book, to give to a virtual person, so he may give you an extremely small amount of virtual gold, is eight years too long. And I'm sure the rest of the forum users will agree with me. Sooo...he told you there was a cave-in. Try breaking some walls, conspicuous outcroppings, whether they're broken or not just hit 'em!

Oh dear god, spoiler!
 

Shurik3n

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Oh trust me, the skeles in bloodrose give good xp and are responsible for a good many of my divination, blunt and lightning levels.
 

Thothie

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(tested) Yeah, they seem to be working fine - but he may have an old patch or something, as IIRC we had that issue once upon a time. (Newest patch ATM is OCT2007a)

He was right about the bears though, one of many beasties that were affected by that mass S&R at the beginning of the year - surprised no one noticed that one till now. Fixed next release.

In anycase, my main char is level 29, and only has SC at level 12, and he can solo Foutpost with it. (abiet, takes forever)

did you have to add Coop support or did hl1 already have it?

Half-life has code for multi-player, Half-life has code for monsters - no Coop support needed, just needed to use both bunches of code in the same mod. I think, however, that Dogg (or whomever) re-wrote most of the monster code from scratch, as our monsters do not conform to the HL1 monster standards.
 

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Every now and then for whatever reason the Poison Skellies at blood rose seem to bug. We encountered this at i believe the beginning of the month (still on OCT patch) and they happened to give no xp, then once the map crashed and we came back to it they gave xp again.

Have no clue what it could be, maybe just a faulty load or ihaven'taclue kinda thing, but everynow and then it does bug. If I see again in the next patch I'll take a demo/Screen Shots of it
 

PlatinumArts

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Wow thanks for the responses guys, haha. And I did finally find that freakin book, haha. That guy was so misleading!! There isn't even a spider around where that book was. I thought for sure it was referring to that spider boss, boo!! Ah well.

Yeah those skellies definitely didn't give me exp, I checked my stats before and after. That's interesting how sometimes they work and sometimes they don't, I'll have to try them again.

That's interesting that it was that simple for the coop monsters. For our doom 3 mod we added co-op and it was a huge pain in the hindquarters and certainly wasn't as simple as adding both SP and MP together. I'm not much of a coder but I'm just interested in co-op projects for the future. And again, can we chat sometime about possibly using a standalone engine for the next MS :D I would consider helping develop it as well. I'm already working on a game that makes it easy to make games and it is at http://Kids.PlatinumArts.Net I just think it would be awesome if EVERYONE could play MS instead of just people who have HL. What do you think?

I'm going to go back in game and check out bloodrose again. Also I need to battle my nemesis again, that stupid iron spider!! That thing has so many freakin HP!!! Take care and thanks for the fun times!
-calimer / Platinum Arts
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Thothie

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I've always found it odd that there's so much difference in code between SP and MP versions of other engines that makes setting Coop so hard. I've no idea what causes that... I mean, worst case scenario: your monster isn't smart enough to deal with multiple players. It really should be as simple as grabbing the monster code, and redefining everything where he targets “player()” with some new dynamic var. Possible exception would be a game that can’t handle mobile objects that aren’t clients in the map in multiplayer (ie. it has no way to update MOBs between clients)… Doom3’s multiplayer was so simple, that maybe the case, and making interactive MOB net-code would be rather a pain.

Also dunno if you can get a proper SDK for Doom3 without licensing it. (Granted, Valve never really got a proper SDK for Source, even with a license, but the community seems to have stepped up to the plate on that.)
 

PlatinumArts

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I guess it depends what you're referring to with proper SDK. Doom 3 does have an SDK but a lot of stuff we'd want to work with was in the engine code which we didn't have access to. I really wish I had made the mod on a standalone engine though. I really strongly think that MS would be so awesome on a standalone engine. You already have a lot of the content ready to rock and roll and you might even be able to convert some of the maps depending on the engine. Of course you'd need to redo the entities and such but if you go to source you'd need to do all that anyway. Some big advantages to working with standalone software is the ability to market it how you want (which killed me with doom 3!!!), so many more people can play, lots more freedom, generally you can get ALL the source code, etc. I would really like to talk to you guys about it sometime and to even offer advice/help if I can. I really like what you guys are doing here and have been having such a blast playing MS so I would like to give back in what ways I can. Let me know what you think. Take care.
-calimer / Platinum Arts
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Thothie

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I guess it depends what you're referring to with proper SDK. Doom 3 does have an SDK but a lot of stuff we'd want to work with was in the engine code which we didn't have access to.
Ah, lack of modability – yeah, I hate it when something ye need is in the engine. Really, all that thing should be doing is rendering and providing replaceable shortcuts to proc and hardware functions.

really wish I had made the mod on a standalone engine though. I really strongly think that MS would be so awesome on a standalone engine.
Well, to actually be stand-alone and show up on the Steam browser, we have to pay umpteen bajillion dollars to license the thing.

There are several free engines out there that are, in some ways, even better than Source, but there's no built-in large community with any of those. Personally, I'd rather do the Unreal engine, which has a fantastic SDK and modability, but Source is what the current team is familiar with, and none of us want to learn something new from scratch. Finally there’s the fact that I think we’ve all gotten the idea that one day, perhaps very soon, all PC games will be Steam, ‘specially seeing as how the first new Unreal engine releases popped up on it, and ID has now been assimilated.

Tis not my place to say, as I'm not on the Source team. I'm just here to keep the dream alive from this end, but I think that's the general consensus.
 
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