Players should be able to walk through each other

Should players be able to walk through each other?

  • Yes

    Votes: 5 38.5%
  • No

    Votes: 8 61.5%

  • Total voters
    13

TheOysterHippopotami

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I think it would save a lot of annoyance if players could simply pass through each other. No more blocked doors or hallways, no more getting stuck inside an afk'er when you respawn and so on and so forth.
 

Thothie

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I would like this - although it'd kill stacking to get past obstacles... Though a rat and a skeleton next to each other works just as well (or the new climbing arrows).

I have no idea how to pull it off. Not even sure if you can do it in Goldsrc... Though I suspect, by now, if it is possible, someone at Svencoop would have made a plugin for it... I suppose I'd just have to see the plugin... Maybe make it a server side option... Or votable.
 

zeus9860

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Thothie said:
I would like this - although it'd kill stacking to get past obstacles... Though a rat and a skeleton next to each other works just as well (or the new climbing arrows).

I have no idea how to pull it off. Not even sure if you can do it in Goldsrc... Though I suspect, by now, if it is possible, someone at Svencoop would have made a plugin for it... I suppose I'd just have to see the plugin... Maybe make it a server side option... Or votable.

If you make it votable, it's worthless. Team Fortress Classic/Counter Strike 1.6 had some servers with such a feature, so i guess it's possible to make it happen.

And yes sometimes its annoying, speccially now when i see 4 fucking bears circling an enemy and i can't hit it or some idiot gets in front of me blocking my attacks (there are alot of people who run in circles while killing stuff, which pisses me off as they get in my way so many times).
 

Thothie

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zeus9860 said:
Team Fortress Classic/Counter Strike 1.6 had some servers with such a feature, so i guess it's possible to make it happen.
If someone can link me such a plugin (probably AMX) I can look into it.
 

jon50559

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It would screw with PVP I'd think (not too big of a deal)

But otherwise, F*CK yeah this is a great idea.

This was from CS and for AMX mod X, hope it still works for ya. I think the feature we're looking for is called "semi-clip".
 

Thothie

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jon50559 said:
This was from CS and for AMX mod X, hope it still works for ya. I think the feature we're looking for is called "semi-clip".

Blarg...
Code:
	for( iPlayer = 1; iPlayer <= g_iMaxClients; iPlayer++ ) 
	{ 
		if ( !g_bGlobalBools[ iPlayer ][ BOOL_SOLID ] || iClient == iPlayer ) 
		{
			continue;
		}
		
		entity_set_int( iPlayer, EV_INT_solid, SOLID_NOT );
		g_bGlobalBools[ iPlayer ][ BOOL_RESTORED ] = true; 
	}
It just makes all players non-solid... Fine, in a game where the only other non-map entities are other players... Not so much so, in a game with monsters you could walk through. Would fux with them no end. :\
 

jon50559

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O.

Welp, I tried.
 
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