Please let us ticket new items

TheOysterHippopotami

Active Adventurer
MSS Developer
DarkTide
Joined
Sep 6, 2009
Messages
1,213
Reaction score
42
Age
36
It would be very useful if we could ticket every weapon and armor rather than just the old ones. Although, if memory serves, there are some old ones i am unable to ticket as well, such as the Armor of Bravery, Urdulian Shield and Rune Shield, just to name a few off the top of my head.
Also, I am nearly 100% certain I have a ticket of an old bludgeon hammer, but Odin has mentioned that he is unable to ticket his bludgeon hammer.

This is rather annoying as useless items like the Dragon Lance are taking up my inventory space, but at the same time it is too difficult to obtain to just toss it.
 

J-M v2.5.5

BANNED
BANNED
Joined
Feb 26, 2005
Messages
5,675
Reaction score
1
Age
35
Location
Nijmegen, the Netherlands.
Maybe the reason for Odin not being unable to ticket his bludgeon hammer is: He has two bludgeon hammers in his inventory. The Galat folk freak out when you try to ticket an item of which you have more than one. Solution: Drop #1, ticket #2, pick up #1. The bludgeon hammer is definitely ticketable.

Also, Odin had the trouble of his life to get a certain blacksmith in a certain siege map repair a certain rusted dagger, so maybe the cause of the problem wasn't the Galat NPC :wink:
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
*sigh* Was going to discontinue the tickets... How does everyone fill their Galat chests so fast?
 

zeus9860

Active Adventurer
The True Followers of the Lost
Crusaders
Blades of Urdual
Alpha Tester
Joined
Feb 28, 2008
Messages
2,581
Reaction score
37
Age
32
Location
lolwut
Thothie said:
How does everyone fill their Galat chests so fast?

Potions, spares that are kept for trading and spares people dont want to or are usefull somehow. Personally i would say its the potions in my case and torkalath bows... >_>

EDIT: Talking about spare items, how about some sellable items in towns or maybe some forge use for excessive items like these bows? Would probably help people who farmed the_wall for items, to get rid of those useless spares they got :roll:

Also if someone is going to suggest trading, it won't work so well. Can't really see myself trading torkbows for more green potions or making rip of trades... Pitting/dropping/giving away said items is also out of the question! :)
 

FER

New Adventurer
MSC Developer
RiP
Joined
Sep 16, 2006
Messages
2,758
Reaction score
0
Age
37
Location
on Belser's army
Stacking items counts somewhat towards storing new items in the chest (I had 5 stored flamelicks and couldnt store another weapon, removed 1 flamelick and was able to store the other weapon)

Thats was something kinda not mentioned in teh changelog.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Well, the changelog has always said, the chest stores around XX# of items... It has never said "unless they stack", for it has never been the case that the item string changes due to item stacks. The GUI does the stacking, but the length of the string of items remains the same, regardless of the number of duplicate items.

I could triple the Galat chest's capacity *again*, but I suspect, no matter how much I increase it, folks will just keep filling it up. There's the concern that the quest data stream that the chest uses will eventually get so large as to overflow characters the same way normal inventory does. :\

Tickets, unlike the chest, don't allow you to carry more items save for the weight they remove - plus they can't be redeemed in field (unlike the chest, which can be summoned anywhere, should you have the cash.) I thought by now we'd be ready to abandon the ticket system in favor of the chest... So I dunno what to do. :/
 

zeus9860

Active Adventurer
The True Followers of the Lost
Crusaders
Blades of Urdual
Alpha Tester
Joined
Feb 28, 2008
Messages
2,581
Reaction score
37
Age
32
Location
lolwut
Personally i think that tickets are useless right now. Why even bother ticketing items when you can get this nice little bag that removes all the weight put in it... :wink: I'm not sure what i'm about to say but ticketed items cause more overflows, right? At least i remember this from a few years ago, and if i'm not mistaking it was the scriptname size for ticket items or something like that.
 

SilentDeath

New Adventurer
Blades of Urdual
Alpha Tester
Joined
May 16, 2006
Messages
264
Reaction score
0
Age
39
Location
California
I agree there is no more need for ticket-able items, they should be phased out. And I would like a little more space in the chest.
 

TheOysterHippopotami

Active Adventurer
MSS Developer
DarkTide
Joined
Sep 6, 2009
Messages
1,213
Reaction score
42
Age
36
Stacking items definitely limits storage capacity in the galat chest.

I find tickets to be useful because my mules are low level and cannot pick up most items.
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
Thoth, I assume the Galat thigneh is a tokenized string. It would be a quick fix to change it to "item;amt;item;amt" (To change from the old standard to this you'd have to check the string first, via reading the second token and checking if it's a number or a string). It wouldn't add too much extra length in the worst case scenario (a large amount of single items), but would save quite a bit with stacks. You'd just have to loop it on load.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
I'd save more string space if I had it loop through the items, find duplicates, and add a :2 to the end of the item string, if there were, for instance, two duplicate items - then check for ":" occurring in each individual item name before adding it when it rebuilds the chest... However, it's just really easy to miss something and have it all go terribly wrong. [/paranoia]

I also dunno if it's going to get people off tickets, regardless of how much capacity it has. But the chest, unlike tickets, doesn't need constant maintenance everytime we add a new item, which can always go wrong if I forget to add something on one end or the other.

zeus9860 said:
I'm not sure what i'm about to say but ticketed items cause more overflows, right?
Tickets are *slightly* more likely to cause overflows, yes. This is because ticket names are longer than normal script names, being prefixed with a bit identifying that they are a ticket.


TheOysterHippopotami said:
Stacking items definitely limits storage capacity in the galat chest.

I find tickets to be useful because my mules are low level and cannot pick up most items.
Why would you even have a mule if you could store the item in your chest? ><
 

zeus9860

Active Adventurer
The True Followers of the Lost
Crusaders
Blades of Urdual
Alpha Tester
Joined
Feb 28, 2008
Messages
2,581
Reaction score
37
Age
32
Location
lolwut
Thothie said:
Why would you even have a mule if you could store the item in your chest? ><

Too many spare items ingame, most of which that people already have or can't use. I keep using alts to hold spare items because my chest gets full way too quickly >_<
More bank room for more items would work but its a temporary solution untill it gets full again... :wink:

Personally i think you guys should come up with an idea to get rid of excessive items people have. Most people have a bunch of X item and Y item. Maybe make all non-quest items only able to sell in towns? (meaning you can only sell, and not buy them back).
Or maybe even some sort of trading system between players and npcs? Like give a few items to a npc and get something from him as an offer from his part. (2 or more items offered to get 1 item in return, of course some of these items would have to be unique aswell in order to give interest to players risking trading) Personally i think a trading system based in weapon tiers would be a nice way to settle things, example: i offer 2 or more items lvl 30, i would get a random item lvl 30 from the npc but if i offered a lvl 20, lvl 25 and lvl 30 weapons i would get a lvl 25 item in return, based in the average tier lvl of all weaponry traded. And to make things even more interesting, unique items that were given by said npcs could get higher drop chance by the amount of items offered from us players.



TheOysterHippopotami said:
Stacking items definitely limits storage capacity in the galat chest.

I find tickets to be useful because my mules are low level and cannot pick up most items.

There's something called bag of holding, try grabbing one for your alt? You can have anything in that bag except for ammo stacks, so pretty much everything that goes in it gets 0 weight, meaning tickets are useless. Even when an item is too heavy to carry when u take it off the chest, that can be fixed with a couple of levels to achieve a few strength points.
 

Freerad

New Adventurer
Socialist Guild
Joined
Mar 23, 2009
Messages
323
Reaction score
0
Age
29
Location
Eh?
I don't know why people have a problem with chest capacity. All you need is a mule for potions/extra chest storage, as well as not keeping too many items (ones you don't need.)

Storing potions in the chest imo isn't a good idea unless you have nothing else to store, mainly because it just destroys your remaining space if you have stacks of potions in it. Unless you're zeus who keeps every potion he finds in which case...you're screwed.
 

zeus9860

Active Adventurer
The True Followers of the Lost
Crusaders
Blades of Urdual
Alpha Tester
Joined
Feb 28, 2008
Messages
2,581
Reaction score
37
Age
32
Location
lolwut
Freerad said:
Unless you're zeus who keeps every potion he finds in which case...you're screwed.

>_> That isn't true. I only keep decent potions (mostly the recently added potions) and a certain amount of helpfull potions like vampire blood/demon blood. At least i'm completly sure i won't run out of potions since most of the time i use like 4 potions in a run and i get 2 or 3 of them back while doing a map. :mrgreen:

Anyways, i think i made my point of view clear. Honestly, i think tickets are useless since the bag of holding and bank chest updates.
 

Freerad

New Adventurer
Socialist Guild
Joined
Mar 23, 2009
Messages
323
Reaction score
0
Age
29
Location
Eh?
I'm just kidding zeus :D

Anyways, I also agree that the ticket system is completely useless, considering I see almost nobody that uses it or has a problem with weight, and that you shouldn't even NEED to use it. Also I like to have my item counts mean something tbh.

Theres my two cents on the ticketing business.
 
Top