ceriux
Adventurer
so i was thinking and this is what i came up with. make an entity name it bloom_control or something. place it in brightly colored maps and have it detect how close it is to the center of the players screen . if its close to the center make the bloom effect raise. (this could be in use of a sun or a giant pit of lava.) other wise set bloom to a default level. if the entity is not available in the map set bloom to the default level. i think this will give mappers a new toy and could be hacked into existing maps. im not sure if this is doable in half-life but i do remember some people complaining about a bloom problem of some kind? just a possible (maybe even fun and customizable) way to .. improve? the bloom effect? sorry i was just high and thought i'd throw it out there..