Inventory related:
Potion stacking: Eg. If you have 5 warmth pots in your inventory, it would only show one warmth potion, with quantity: 5 when highlighted. You'd still be able to separate them by taking them out of your bag. The first potion grabbed if it has multiple swigs like Mana or weak/medium Health potions is the emptiest.
Potion container: Carries potions only, so you don't have to sift through your inventory.
Swigs remaining: Any potion that can have multiple swigs should display their current fullness in the HUD when you take them out, not just when you drink them. Same applies to other items with limited uses/charges.
Spell related:
Casting: If you cast a spell and the duration runs out mid-cast, mana should either be refunded, or the spell effect should be produced. Currently, it just fizzles and takes away your mana. Same happens when too many monsters are present during summoning/too many fx are present for a volcano/firewall to be summoned.
Monster related:
Anti-stuck feature: Monster spawns should not be blocked by some things that they are right now, like Orion Bow, or any magical circle.
Secondary attacks: Some monsters seem to persistently target the same player with secondary attacks like weapon throws, lightning, or lasers of dewm despite the player not being their main target, even if they are behind several walls/too far for the monster to see them. Should periodically swap to their main target, especially if others are not in view.
Edit2: Some stuff added, decided to cut and paste it to a new post.
Potion stacking: Eg. If you have 5 warmth pots in your inventory, it would only show one warmth potion, with quantity: 5 when highlighted. You'd still be able to separate them by taking them out of your bag. The first potion grabbed if it has multiple swigs like Mana or weak/medium Health potions is the emptiest.
Potion container: Carries potions only, so you don't have to sift through your inventory.
Swigs remaining: Any potion that can have multiple swigs should display their current fullness in the HUD when you take them out, not just when you drink them. Same applies to other items with limited uses/charges.
Spell related:
Casting: If you cast a spell and the duration runs out mid-cast, mana should either be refunded, or the spell effect should be produced. Currently, it just fizzles and takes away your mana. Same happens when too many monsters are present during summoning/too many fx are present for a volcano/firewall to be summoned.
Monster related:
Anti-stuck feature: Monster spawns should not be blocked by some things that they are right now, like Orion Bow, or any magical circle.
Secondary attacks: Some monsters seem to persistently target the same player with secondary attacks like weapon throws, lightning, or lasers of dewm despite the player not being their main target, even if they are behind several walls/too far for the monster to see them. Should periodically swap to their main target, especially if others are not in view.
Edit2: Some stuff added, decided to cut and paste it to a new post.