- Joined
- Sep 6, 2009
- Messages
- 1,213
- Reaction score
- 42
- Age
- 36
What do you guys think about adding 'rare' monsters to the game that only spawn at a fraction of the rate other monsters spawn and/or only spawn under certain conditions. I'm thinking more monsters like the ferocious boar, or even the wolves in the thornlands, except more interesting. I would like to see monsters that have a chance of spawning only when the weather conditions are right, or only at a certain time of day. For example, if it were raining in the thornlands there would be a chance of, say, a giant bullfrog monster spawning. Or, if it were nighttime at Edana perhaps there could be a chance of encountering a thief or bandit. It might also be fun to combine the two for some monsters. Make it a condition for it to be both nighttime and raining, for example, for some monsters to spawn.
Not only is this a cool idea, I think if it were implemented it would be an easy way to add more quests and items/quest items to the game. It might even be possible to set up an FFXII style 'hunt' system.
I can foresee one exploitable problem with this, however. A person could very easily go to the thornlands and just make it rain via console command. I have two solutions for this, one being that a monster isn't guaranteed to spawn just because the conditions are right. The other solution brings me to a whole new idea.
What about restricting weather manipulation to spells? It would be cool to have a spell that could make it rain or snow, regardless of where you were. If this were possible, it would be really cool to see extra weather conditions added to the game, like sand storms and thunderstorms or possibly hurricanes and even floods, if possible. It would also be cool to see an 'apocalyptic' weather condition where the sky turns red and occasionally rains down one of those magma balls that shoots from the volcano spell.
I hope this idea gets some kind of support in the community, as I think it would add a very fun dimension to MS:C.
Not only is this a cool idea, I think if it were implemented it would be an easy way to add more quests and items/quest items to the game. It might even be possible to set up an FFXII style 'hunt' system.
I can foresee one exploitable problem with this, however. A person could very easily go to the thornlands and just make it rain via console command. I have two solutions for this, one being that a monster isn't guaranteed to spawn just because the conditions are right. The other solution brings me to a whole new idea.
What about restricting weather manipulation to spells? It would be cool to have a spell that could make it rain or snow, regardless of where you were. If this were possible, it would be really cool to see extra weather conditions added to the game, like sand storms and thunderstorms or possibly hurricanes and even floods, if possible. It would also be cool to see an 'apocalyptic' weather condition where the sky turns red and occasionally rains down one of those magma balls that shoots from the volcano spell.
I hope this idea gets some kind of support in the community, as I think it would add a very fun dimension to MS:C.