Gurluas
New Adventurer
- Joined
- Aug 28, 2004
- Messages
- 1,775
- Reaction score
- 4
- Age
- 33
Lanethan said:A dynamic quest was run ingame by a GM (in the case of Maldora, myself). This was back in the days when we still had game master control, before the great exploit-fest. A dynamic quest was a quest that required a player to be playing a monster/badguy which the players had to contend with. In this case I played Maldora, a vampire necromancer who summoned his own skeletons (something which was impossible to do as a player at the time) using GM controls, then controlled them through speech and led an attack against Edana. A group of four or five players were on the server at the time, and they banded together to kill my skeletons and then eventually to defeat Maldora (he had to be 'staked' by hitting him with a torch and/or shooting him in the heart with a bow, something I simulated by turning on invulnerability until a player hit me with said weapon and then instakilling myself when that happened).
Dynamic Quests were always my favorite part of that era of MS. Other dynamic quests included 'Master Guld,' the travelling martial artist who gave lectures on technique and focus, which, while purely a roleplaying situation, was also quite fun.
I'll have more detailed specs about the rest of the world available to you soon.
Was browsing the patch thread when i came upon this...It would be very interesting if we could find a way to reimplement that and still preventing characters from exploting. Such as recruiting special Gamemaster players who would have it tied to their steamid?